AMD has just announced that it will be Starfield’s exclusive PC partner, and shared an announcement video. In this video, Todd Howard confirms that Starfield will be using Creation Engine 2; an enhanced version of the engine used in Bethesda’s previous games.
AMD claims that the game will be able to utilize multi-core CPUs. Moreover, Todd Howard confirmed that the game will be using FSR 2.0.
As you may have guessed, the game does not appear to have any specific PC-only Ray Tracing effects. This is a missed opportunity as Starfield could really benefit from RTGI, RTAO and RT Shadows.
What’s also disappointing here is the fact that Starfield won’t support NVIDIA’s DLSS 2 or DLSS 3. As we reported a few days ago, AMD appears to be preventing developers from using NVIDIA’s AI upscaling tech. This is another bummer as Starfield seems likely to be a CPU-heavy game, so DLSS 3 would have been ideal for it.
Ironically, we might see modders implementing support for DLSS 3. PureDark has already done this in previous Bethesda games like Fallout 4 and Skyrim.
Starfield will release in September. You can also find here the game’s official PC system requirements.
Stay tuned for more!