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Build-time protection for the Android game package you ship.

Build-time protection for supported code, native components, engine metadata, and packaged resources in Unity, Cocos, and Unreal Engine Android projects.

What Game Code & Asset Protection covers.

Helps make unauthorized extraction or modification of supported packaged game code harder.

Covers supported native libraries and components, including Android .so files packaged with the game.

Covers supported game-engine metadata, including Unity global-metadata files where applicable.

Helps protect supported packaged resources, such as Unity AssetBundles, against extraction or unauthorized modification.

Supported game engines.

Review the Android support scope for each engine and check your build configuration before protection.

Unity

Supports Unity Android builds, including applicable game code, engine metadata, and packaged resources.

Cocos

Supports Cocos Android builds, including applicable game code and packaged components.

Unreal Engine

Supports game packages built with Unreal Engine for Android.

Platform scope: Windows and PC game protection are not included.

Build compatibility View documentation
APK / AABBoth use the same standard protection flow.
Protection ToolRuns on Windows, Linux, and macOS.
Build-time connectionA JikGuard server connection is required during protection.

From product scope to implementation.

Check your Android build compatibility, then review the Protection Tool and implementation documentation.

Contact JikGuard

For more information, contact JikGuard support.

[email protected]