[As part of his monthly analysis of NPD numbers, Gamasutra analyst Matt Matthews contextualizes October's modest U.S. game software retail revenue growth in the face of a larger, much more complex picture for video game software year to date, including platform leaders and a startling annual five-fold decline for the music genre.] While there was a modest 6% year-over-year increase in software revenue for October 2010, total software revenue so far in 2010 is still down 7%, or $400 million. To understand what's going on beneath the surface, we've broken out software revenue in a variety of ways. For example, one could consider the question of how much the year-to-date revenue on each system has changed. There are currently six active systems on the market: Sony's PlayStation 2 and 3 and Portable, Nintendo's Wii and DS, and Microsoft's Xbox 360. Considering the month-to-month (relative) changes in revenue for each system reported by analysts and comments by Microsoft and Sony about revenue for their respective platforms, we have pieced together estimates for each of these six systems. The figure below breaks out YTD software revenue from 2009 and 2010 by platform. The systems are ranked from top to bottom by YTD software revenue in 2010. (Note that this figure shows only the January to October period for both 2009 and 2010. Even though full-year figures are available for 2009, we're making a comparison between the same period in both years.) Starting at the bottom, the venerable PlayStation 2 has seen its YTD software revenue drop by 70%, which is not that unexpected for a system which just completed ten years in the U.S. market. The PSP, which has been on the market for over five and a half years, also saw a dramatic decline (over 30%) in its software revenue so far this year. Its slower fall has put it ahead of the PS2 in terms of revenue this year, but it still accounts for less than 3% of the software market, by our estimates. Software revenue on Nintendo's DS platform, which this month begins its seventh year on the market, dropped by a somewhat more modest 12% from 2009 to 2010. Still, it accounts for nearly 1 in ever 7 software dollars spent so far this year. The top three software revenue generators are the current-generation consoles, and here is where things get interesting. In October 2009, the Wii had generated the most software revenue of any single system on the market, just slightly ahead of the Xbox 360. However, at this point in 2010 it is third, behind the PlayStation 3. In contrast, the Xbox 360 has nudged its revenue up over 8%, helped in great part by sales of Halo: Reach in September and October. The PlayStation 3 has done even better, relatively speaking, with software revenue going up by over 25%. These figure are even more striking when one considers the installed hardware bases. The Nintendo Wii has passed the 30.5 million system mark, or over 2.2 times the size of the PS3 installed base of 13.7 million systems. With that kind of advantage, it is notable that the PS3 has moved approximately $100 million more software this year than has the Wii. Simply put, the average PS3 owner is spending significantly more money on software than is the average Wii owner. Note, however, that this does not mean that the PS3 is selling more unit of software – just that it is generating more revenue. Due to the differential in average software prices for each of the platforms, the Wii undoubted has moved more units of software in 2010, but more money has been spent on PS3 software. To sum up our first look at software revenue: The three oldest systems on the market along with the Wii are all seeing declines in software revenue (down 27% or about $840 million), while the Xbox 360 and PS3 are showing increases (up 16% or about $440 million). If we group platforms by manufacturer, we get another view of software revenue, shown below.
Since Microsoft has only the one platform, the Xbox 360, the story we see here is the same: over $100 million in software revenue growth. For Sony, the so-called PlayStation family of systems has realized a small, approximately $20 million, decline in software revenue. The company has at last generated enough demand with its flagship console to overcome almost all of the software losses its is experiencing on the PS2 and PSP. However, these systems appear to be on terminal trajectories, and if their revenues effectively go to zero in 2011 then the question becomes whether the PS3 can fill that gap – about $450 million – in Sony's revenue stream. The larger story in the figure above, however, is the $500 million contraction in software revenue on Nintendo's platforms. Industry-wide, retail video game software revenue has fallen only $400 million, and Nintendo's systems have contributed all of that loss and more. If it weren't for strong Xbox 360 software revenue this year, the industry's hole would be even deeper. One last view of all software, just to show how the current decline has many faces. Below we pulled out the PlayStation 2 revenue, since it is both small and an anomaly in the current market. Then we considered consoles (Xbox 360, PS3, and Wii) versus handhelds (PSP and NDS).
As the figure shows, when the current-generation consoles are grouped together their YTD software revenue has actually increased slightly from 2009 to 2010. Given the other figures above, we know that this increase comes from growth on the Xbox 360 and PS3 slightly out pacing contraction on the Wii. On the handheld side, however, the story is much different. The decline here is part of what analysts like Michael Pachter, of Wedbush Securities, point to when they say that the handheld market is under attack from other mobile forms of entertainment. Think of it this way: The Nintendo DS, the best selling system so far this year (4.5 million units, a million more than the Xbox 360), has seen its software sales fall five points more than the industry average (-12% versus -7%). Sony's PSP has suffered even more indignity with both hardware unit sales and software revenue down by 1/3 so far in 2010.
Analysis: Xbox 360 Leads, Wii Slips Among Software Leaders
Nov. 19, 2010

Tags:
2010
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top

This Motorola foldable is on sale for $100 off - here's why I recommend it over most slab phones
Aug. 9, 2025

The best Linux distros for beginners in 2025 make switching from MacOS or Windows so easy
Aug. 9, 2025

I answered the million-dollar question about buying laptops - here's the ultimate guide
Aug. 9, 2025

3 portable power stations I travel everywhere with (and how they differ)
Aug. 9, 2025

I tried Lenovo's new rollable ThinkBook and can't go back to regular-sized screens
Aug. 9, 2025
Recent

This Motorola foldable is on sale for $100 off - here's why I recommend it over most slab phones
Aug. 9, 2025

The best Linux distros for beginners in 2025 make switching from MacOS or Windows so easy
Aug. 9, 2025

I answered the million-dollar question about buying laptops - here's the ultimate guide
Aug. 9, 2025

3 portable power stations I travel everywhere with (and how they differ)
Aug. 9, 2025

I tried Lenovo's new rollable ThinkBook and can't go back to regular-sized screens
Aug. 9, 2025

5 iOS 26 features that made updating my iPhone worthwhile (and how to try them)
Aug. 9, 2025

Healthcare cybersecurity failures put patient safety at risk, Modat warns
Aug. 9, 2025

France telecom exposes millions of customer records
Aug. 9, 2025

GPT-5 launch sparks backlash as OpenAI removes ChatGPT model choice
Aug. 9, 2025

Patch Notes #17: Raven workers secure union contract, VGHF acquires Computer Entertainer, and Ziff Davis makes layoffs after bumper quarter
Aug. 8, 2025
Blog

Unreal Engine Game Protection Solution
Aug. 8, 2025

How games detect speed-hack cheats
Aug. 6, 2025

JikGuard game protection supports Google Play's 16 KB page-size compatibility requirement
Aug. 1, 2025

JikGuard game protection supports Steam Deck
July 30, 2025

Security Risk Analysis for Racing Games
July 28, 2025

Are there hacks that increase gacha pull rates?
July 24, 2025

VMOS Open-Source: New Threat to Game Security
July 18, 2025

How Games Detect Black and Gray Studio
July 15, 2025

How Games Detect iOS Jailbreaks
July 11, 2025

FPS Game Anti-Cheat Solution
July 9, 2025
Random

I took 500 photos with the two best Android camera phones - here's the clear winner
Aug. 8, 2025

Why I no longer travel without this portable battery - and it's not made by Anker or Ugreen
Aug. 8, 2025

This digital graffiti project is making the internet fun again, pixel by pixel - see for yourself
Aug. 8, 2025

I answered the million-dollar question about buying laptops - here's the ultimate guide
Aug. 9, 2025

Can GPT-5 fix Apple Intelligence? We're about to find out
Aug. 8, 2025

How you're charging your tablet is slowly killing it - 3 methods to avoid (and the right way)
Aug. 8, 2025

Android phone feeling slow? How I changed one setting to instantly double the speed
Aug. 8, 2025

GPT-5 launch sparks backlash as OpenAI removes ChatGPT model choice
Aug. 9, 2025

Game technology outlet Digital Foundry breaks off from IGN
Aug. 8, 2025

The best Linux distros for beginners in 2025 make switching from MacOS or Windows so easy
Aug. 9, 2025
Most Views

How Games Detect GameGuardian
March 17, 2025

Explanation of Game Anti-Cheat Solutions
March 17, 2025

Cheat Engine Modifier Detection Solutions
March 18, 2025

Explanation of Unity Engine Encryption Solutions
March 17, 2025

How to Anti Hack in Client-Side Games
May 21, 2025

Cocos Engine Encryption Solution
April 8, 2025

How Games Anti-Debugging
April 15, 2025

Cloud Phone Detection Solution for Gaming
May 21, 2025

How Games Detect Frida
March 25, 2025

How Games Detect PlayCover
March 26, 2025