At last week's Gamasutra-attended Canadian Games Conference 2011, Tyler Sigman, design director at Big Sandwich Games described the evolution of the studio's 2010 “stratacade” (strategy arcade) title Hoard, which took the game from paper prototypes to PlayStation 3 in eight years. "2002 was the first time I tried to make a dragon game," Sigman said, calling it, "Hoard version one." The game included many aspects that would be recognized by players of the final version of Hoard, such as a game board featuring towns, hoard locations, maidens and knights. Sigman admitted that first version "wasn’t the funnest game." It was "too much just 'pick an action, move around,'" he said. Being so influenced by German board games, he decided to go "heavy abstract" with Hoard version two, a hex-based board game. "You wanted to create the most 'dragon points,' and this could be done in a lot of different ways, such as holding territory or capturing maidens, incentivizing the player to different paths of victory," he said. "I was proud of this one, but there was one big problem with it," Sigman explained. "The problem with the first version was that it wasn’t fun enough. The problem with the second was that it wasn’t 'dragon' enough. It could have been a game about prospectors, or really anything... stamp collecting." It wouldn't be until 2009 that Sigman would be able to revisit his idea of a game where you could "be the dragon," after the failure of a project led to some downtime during which he began to prototype a video game version of Hoard using Game Maker. With a live demonstration of the prototype, Sigman explained, "you collect money, you bring it back to your hoard, as it grows you can level up your dragon, there are thieves and princesses... It's Hoard, but it was made in the space of a few weeks." At the time, Sigman continued, Sony was looking for new exclusive content for PSN, and with the prototype in hand, Big Sandwich Games pitched the company. "The prototype was hugely important for us when we pitched to them, but I have to warn you that if you are going to show your prototype to people, make sure it's the right people and that they are looking at the right things. I can't give the evaluators for PSN enough props; they didn’t look at our placeholder art and think, 'Hmm, I’m not sure they have the chops for HD art.'" Able to develop Hoard for PS3, Sigman revealed that the game's level design was done within Microsoft Excel. "It’s a tool that I’ve used a few times before, and we used it basically because we didn't have a game editor; didn’t have time to put one together. Excel formed an important part of our pipeline, it’s not always the best, certainly if you have coders who can create a level editor, but it has saved my ass more than once." He also revealed an unusual quirk in the development for the PS3: early mock-ups had the game play occurring on a board on a table with visible legs and carpet, but "the PlayStation 3 could not handle us drawing a table and carpet as well as the board. It's no fault of the PS3, it was a fill rate issue. As soon as we took the table out it was great, but I always think... 'why couldn’t we have a table...'" Pleased with the reviews Hoard received on launch in late 2010, Sigman summarized the philosophies that he felt had got them there. He said that the more iterations that you can complete, "the better your game will be," offering tips to maximize iterations, such as paper or lo-fi prototyping (though he admitted that this "won’t work for every game") and ensuring that your technology is efficient. He recalled a situation in a previous game he had worked on that included an art asset pipeline that required 20 steps to get one asset into the game. However, he admitted the "best way to get iteration is to find a way to do it. ... If you are a game designer, the onus is on you to make it happen."
CGC 2011: Paper To PlayStation 3 - The Evolution Of Hoard
May 23, 2011

Tags:
2011
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top

I put the Galaxy Ring to the test - and it's better than my Apple Watch in one critical area
Aug. 2, 2025

Finally, an ultraportable Windows laptop I'd use at the office (even though it's for gamers)
Aug. 2, 2025

Samsung is giving new Galaxy Z Fold and Flip customers a rare $120 bonus - how to redeem it
Aug. 2, 2025

Anthropic beats OpenAI as the top LLM provider for business - and it's not even close
Aug. 2, 2025

Is your Roku TV spying on you? It's possible, but here's how to put a stop to it
Aug. 2, 2025
Recent

I put the Galaxy Ring to the test - and it's better than my Apple Watch in one critical area
Aug. 2, 2025

Finally, an ultraportable Windows laptop I'd use at the office (even though it's for gamers)
Aug. 2, 2025

Samsung is giving new Galaxy Z Fold and Flip customers a rare $120 bonus - how to redeem it
Aug. 2, 2025

Anthropic beats OpenAI as the top LLM provider for business - and it's not even close
Aug. 2, 2025

Is your Roku TV spying on you? It's possible, but here's how to put a stop to it
Aug. 2, 2025

I bought Samsung's Galaxy Watch Ultra 2025 - here's why I have buyer's remorse
Aug. 2, 2025

Gulf states reframe AI as the ‘new oil' in post‑petroleum push
Aug. 2, 2025

Physicists remain split on what quantum theory really means
Aug. 2, 2025

From concept to cornerstone, Ethereum turns ten
Aug. 2, 2025

Delta's personalised flight costs under scrutiny
Aug. 2, 2025
Blog

JikGuard game protection supports Google Play's 16 KB page-size compatibility requirement
Aug. 1, 2025

JikGuard game protection supports Steam Deck
July 30, 2025

Security Risk Analysis for Racing Games
July 28, 2025

Are there hacks that increase gacha pull rates?
July 24, 2025

VMOS Open-Source: New Threat to Game Security
July 18, 2025

How Games Detect Black and Gray Studio
July 15, 2025

How Games Detect iOS Jailbreaks
July 11, 2025

FPS Game Anti-Cheat Solution
July 9, 2025

Black and Gray Industry Insights: HappyMod
July 7, 2025

Online Game Anti-Cheat Solution
July 4, 2025
Random

This unexpected robot vacuum made me forget about my $2,000 Roborock
Aug. 1, 2025

I tested the viral Sigma BF camera, and its radical redesign has me hooked
Aug. 1, 2025

Delta's personalised flight costs under scrutiny
Aug. 2, 2025

Apple's Tim Cook hints at larger AI acquisitions
Aug. 2, 2025

Is your Roku TV spying on you? It's possible, but here's how to put a stop to it
Aug. 2, 2025

Gulf states reframe AI as the ‘new oil' in post‑petroleum push
Aug. 2, 2025

Your Windows 11 PC has a secret emergency shutdown feature - here's how to use it
Aug. 1, 2025

I put the Galaxy Ring to the test - and it's better than my Apple Watch in one critical area
Aug. 2, 2025

Why I'm recommending this midrange Lenovo tablet over competing models
Aug. 1, 2025

These jobs face the highest risk of AI takeover, according to Microsoft
Aug. 1, 2025
Most Views

How Games Detect GameGuardian
March 17, 2025

Explanation of Game Anti-Cheat Solutions
March 17, 2025

Cheat Engine Modifier Detection Solutions
March 18, 2025

Explanation of Unity Engine Encryption Solutions
March 17, 2025

How to Anti Hack in Client-Side Games
May 21, 2025

Cocos Engine Encryption Solution
April 8, 2025

How Games Anti-Debugging
April 15, 2025

Cloud Phone Detection Solution for Gaming
May 21, 2025

How Games Detect Frida
March 25, 2025

How Games Detect PlayCover
March 26, 2025