For developer Techland, designing for fear in zombie game Dying Light is less about suspenseful psychological horror, and more about an open world experience with few lulls, and frequent spikes of fear. “The first thing we want players to feel is that they should value their life," said the game's producer Tymon Smektala. "At the start of the game, we put you in situations where you’re weak — you don’t have a lot of health, you don’t do enough damage to face everything that the game throws at you.” However, as players develop their character through both a leveling and item system, as well as their own improving skill, Dying Light will aim to give players the feeling of turning the tables. Even as the player character becomes more powerful, Smektala said Dying Light is designed to provide tense, dangerous moments. This will be done through the orchestrated introduction of more dangerous enemies as players progress (enemies are procedurally placed throughout the world), and a night cycle where you have to be more on guard. A well-done parkour system allows players to evade via rooftops or jump over walls, as the game emphasizes evasion techniques. Though one of the design guidelines for Dying Light is that players should value their life, there are rather traditional save points. When players die, they respawn, having lost but a few minutes of progression. Don’t save points take away from the fear that survival horror should provide? “They probably do,” Smektala admitted. “But our goal is to make moments like chases, or the night experience so intense that you feel the second-to-second scares.” Of course, Techland needs to make sure the game is palatable for as mainstream an audience as possible, and permadeath is probably too challenging for what the team is going for. He said Dying Light’s more action-oriented approach to survival horror is to let the action slow down just enough so that the random enemy encounters will create a many brief spikes in fear. Think more Left 4 Dead and less Amnesia. That said, Smektala added that the Dying Light team is considering a mode with permadeath, which would certainly contribute to the design guideline of placing emphasis on the value of player life.
Dying Light's action-oriented approach to survival horror design
June 11, 2014
Tags:
event-e3
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top
Unity Protection: Comprehensive Strategies for Securing Your Game
April 29, 2025
Game Anti-Repackaging: The Ultimate Protection for Developers and Publishers
April 29, 2025
Game SSL Pinning: A Vital Shield for Unreal Engine Cheat Protection
April 29, 2025
Roblox, Discord sued for 'facilitating the sexual exploitation' of a minor
April 29, 2025
Journey developer thatgamecompany to co-host game jam with $10,000 prize pool
April 28, 2025
Tags
Featured BlogsTop StoriesLayoffsBlogsCultureFeaturesGenerative AIGDC 2024Horror GamesUnityUbisoftValveStaff BlogOmdia | Game Industry AnalysisGame Developer EssentialsState of the Game Industry ReportGame Developer's 2024 Wrap-Up: Top Games Devs and TrendsGame Developer CollectiveDesignerAudioSpotlight SeriesDeep Divesunity encryption[Company] UnityArtist[Company] Xbox[Company] PlayStationCooking GamesAnti-modifierGame SecurityRootRoot detectionAssetbundle encryptionGodotCareer adviceQ&A'sGameGuardianModifierAnti-RootSignature verificationUnity Hardeningab package encryptioniOS resource encryptionCECheat EngineAnti-CrackingGame Anti-HackingAnti-Hacking
Recent
Unity Protection: Comprehensive Strategies for Securing Your Game
April 29, 2025
Game Anti-Repackaging: The Ultimate Protection for Developers and Publishers
April 29, 2025
Game SSL Pinning: A Vital Shield for Unreal Engine Cheat Protection
April 29, 2025
Roblox, Discord sued for 'facilitating the sexual exploitation' of a minor
April 29, 2025
Journey developer thatgamecompany to co-host game jam with $10,000 prize pool
April 28, 2025
Unreal Engine Protection: Ensuring Game Security and Preventing Cheating
April 27, 2025
JavaScript Protection in Gaming: Protecting Your Code from Reverse Engineering
April 27, 2025
Rooting Detection in Mobile Games: How Developers Protect Against Rooted Devices
April 27, 2025
How Anti-Tamper Technology Secures Your Game Against Hacks and Cheating
April 27, 2025
Exploring Memory Protection in Gaming: Key Techniques and Solutions
April 27, 2025
Popular
Report: Meta has laid off over 100 Reality Labs employees
April 25, 2025
IO Interactive co-founder launches new 'consensus'-driven studio
April 25, 2025
Tenderfoot Tactics developer pulls title from Xbox to support pro-Palestine boycott
April 25, 2025
Virtual Machine Detection in Gaming: Challenges and Solutions
April 24, 2025
Understanding Anti Debug: Essential Techniques for Game Security
April 24, 2025
Top 10 Game Anti-Hacking Strategies: How Developers Secure Fair Play
April 24, 2025
Game Code Obfuscation: Essential Techniques and Tools for Developers
April 24, 2025
Anti Decompile: The Ultimate Game Protection Strategy
April 24, 2025
App Shield: The Ultimate Solution for Mobile Game Protection
April 24, 2025
Top-Rated App Protect Solutions for Mobile Game Developers: Ensure Security and Fair Play
April 24, 2025
Random
App Shield: The Ultimate Solution for Mobile Game Protection
April 24, 2025
IO Interactive co-founder launches new 'consensus'-driven studio
April 25, 2025
Mastering Anti-Tampering for Mobile and PC Games: Techniques That Work
April 22, 2025
Journey developer thatgamecompany to co-host game jam with $10,000 prize pool
April 28, 2025
The Big Con developer Mighty Yell confirms layoffs
April 24, 2025
Hoby Darling named president of League of Legends developer Riot Games
April 22, 2025
Virtual Machine Detection in Gaming: Challenges and Solutions
April 24, 2025
GamesBeat spins off from VentureBeat to become 'niche independent publication'
April 22, 2025
Anti Decompile: The Ultimate Game Protection Strategy
April 24, 2025
Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025
Most Views
Hoby Darling named president of League of Legends developer Riot Games
April 22, 2025
Blue Ocean Games launches $30 million investment fund to support 100 indies
April 22, 2025
GamesBeat spins off from VentureBeat to become 'niche independent publication'
April 22, 2025
Devolver cuts 40 percent of workforce at Reigns developer Nerial
April 22, 2025
Nintendo Switch 2 dodges tariff price increase, but accessories will experience 'price adjustments'
April 18, 2025
Mario Kart World features missions for the first time in 20 years
April 18, 2025
Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025
Cocos Encryption: Advanced Game Protection Strategies for Cocos Engine Developers
April 17, 2025
UE Encryption: Safeguarding Unity Engine Games from Reverse Engineering
April 17, 2025
Multi-Platform Encryption: Securing Game Data Across Devices
April 17, 2025