"We didn't immediately spend our cash on a fancy new penthouse office or immediately hire 15 people to start pumping out titles. We continued working the way we did before we had money."
- Clever Endeavour's Alex Attar explains why the studio kept its course steady despite releasing a successful game
Successfully launching a hit game shouldn't necessarily change the way you move through game development, argues a member of the development team behind party platformer Ultimate Chicken Horse.
Speaking in a recent Reddit AMA lead programmer and Clever Endeavour CTO Alex Attar said that, despite the game becoming a successful title for the studio, the team maintained a frugal approach to development and ongoing studio operations.
For the Clever Endeavour team, this meant avoiding the "we can afford it" mindset and keeping its workflow largely the same both before and after obtaining some financial security.
"While I obviously can't go around divulging sensitive financial information, I can say that once we realized we were successful, our biggest strategy has been frugality. We didn't immediately spend our cash on a fancy new penthouse office or immediately hire 15 people to start pumping out titles. We continued working the way we did before we had money," explains Attar.
"The only difference is that our conversations are now about whether or not something is worth the cost rather than simply if we can afford it."
The rest of the AMA is well worth checking out as well, both for the occasional bit of game development insight and fun trivia factoids about the origin of the name Ultimate Chicken Horse.
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