[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including productivity tips and tricks from a game developer, changing the programmer stereotype, six words about innovation/plagiarism, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs Changing the stereotype (Mare Sheppard) If our development teams were more diverse, we'd see even higher quality games. But how can we get there? Mare Sheppard offers a few strategies: some short term and some long term. Six words about innovation or plagiarism (or both) in games (Lewis Pulsipher) In the past few months, Lewis Pulsipher has asked people to say six words about game design, programming, wargames, stories in games, and casual games. This time the challenge is this: say six words about innovation or plagiarism (or both) in games. The six most infamous puzzles In adventure game history (Ryan Creighton) Often unfair and always unforgettable, these are designs that defined a forgotten genre. Productivity tips and tricks from a game developer (Edward DelCastillo) In game development, engines, tools, mobile platforms, popular genres, and more can change literally overnight. Edward DelCasillo shares some helpful tips so you can keep your project, your studio -- and your personal life -- on track.
Gamasutra expert blogs: From productivity tips to stereotype changing
March 8, 2012
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2012
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