Gamasutra member blogs: From hierarchy myopia to Wordfeud

Feb. 1, 2012
Gamasutra member blogs: From hierarchy myopia to Wordfeud

[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as hierarchy myopia, why Wordfeud worked, managing assets for your game project, and more.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs Hierarchy myopia (Alfred MacDonald) Alfred MacDonald argues that too much concern with your place in the hierarchies created by your game blinds you to decisions that could make the game more successful. Why Wordfeud worked (Erik R) Wordfeud took the world by storm, returning the ancient game of scrabble to modern time. Erik R gives his view on what the game has that made this hype possible. To design or not to design? That is the question (Gerald Belman) Gerald Belman says that at some point people need to decide if they want to be involved in game developement. Do they want to design video games or play video games or both or neither? Immersion: A Matter of Scale (Eric Schwarz) Immersion can be a game's biggest selling point, but how to effectively go about building it? In this article, Eric Schwarz explores how focusing on the big picture can be far more successful than sweating the details. Managing Assets i¿½ Part 2: Setting Naming Conventions (Maria Sifnioti) Maria Sifnioti offers tips in asset management straight from her indie studio. This is "Part 2: Setting Naming Conventions" and discusses naming conventions, rules, and scripts, with hands-on examples from her team's first iOS game Maya's Dress Up.

Tags: 2012

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