
This article was originally published on GameDevDigest.com
Short but hopefully sweet this week. I hope you can find some tools and tutorials here to help you in your own game. Enjoy!
Trails with no gaps for fast moving objects - This could be useful to read after the last tutorial: Using Particle Systems with ECS in Unity
edraflame.com
The Core Mechanics of Influence Mapping - In this tutorial, you'll learn about some of the motivation for influence maps and why they are so appealing. You'll also find out when to use influence maps, and what representation fits best with your game. Then, you'll see the algorithm in action as well as its most important parameters that you'll need to tune when using influence maps in your game.
gamedev.net
Boss Battle Design and Structure - Activision designer Mike Stout breaks down the boss battle into eight different beats, and runs two notable ones -- The Legend of Zelda: Ocarina of Time's Ganon and Portal's GladOS -- through a thorough analysis to illuminate their designs.
gamedeveloper.com
Unity Releases - Unity 2021.2.0 Beta 11 and Unity 2022.1.0 Alpha 7 have been released.
Unity
WildMeta - Keep your players engaged in your game with smarter NPCs Forget navmesh and pathfinding Our machine-learning based bots are designed and trained specifically for your game to play as a player or an NPC. They react naturally to their environment and players.
wildmeta.com
Videos
Unity VFX Graph - Electricity Tutorial (Procedural Shader) - Let's see how to create procedural Electricity with Unity Shader Graph and how to use it with VFX Graph to create Electric Orbs. It's a pretty quick technique that can be used with 3d objects and it doesn't require any drawing skills, only Unity.
Gabriel Aguiar Prod.
Bubble Shield - Unity Shader Graph Game VFX - A shield effect using Unity Shader Graph and a bit of c# code.
A Bit Of Game Dev
How to make Unity GLOW! (Unity Tutorial) - "How do I make Unity objects Glow? Why is my scene now glowing? Unity Bloom is not working!" I see these questions a lot so I figured I'd make a dedicated video I can refer back to whenever I see them again.
Code Monkey
Why video game doors are so hard to get right - There are many situations where it’s better to control emission of particles by distance travelled instead of time. This is particularly useful if the emitter’s speed varies a lot or it moves too fast so that even emitting every single frame will produce a trail with gaps.
Vox
Switching Action Maps in Unity's Input System - Switch the current input action map and enable/disable multiple action maps easily with Unity's Input System.
samyam
Root Motion Explained (Unity Tutorial) - In this Unity game development tutorial we're going to look at how we can move a character using Root Motion.
Ketra Games
Unity Creator Spotlight: Crying Suns by Alt Shift - Get a comprehensive look behind the scenes on Alt Shift’s hit tactical rogue-lite, Crying Suns. The team covers a wealth of topics as they walk us through the iterative process of building their UI, and explore the custom tools they developed to help deploy the title across multiple platforms.
Unity
Assets
Fantasy Games & Game Dev Software Bundle - Be your own hero. Get in on time-saving tools and other stellar art packs for your next Fantasy/ RPG project, all while contributing to green initiatives worldwide. Then, show off your sustainable superstar status by entering the Unity x Humble Bundle Showcase for a chance to have your game featured on play.unity.com and livestreamed on Twitch!
An incredible deal here, over $2,000 in assets for less than $30! These humble bundles have become automatic buys for me. Always a great value, I've wound up discovering great tools that I never knew I wanted.
Full of high quality models that go well together, perfect for kitbashing (callback to Tomas Sala's love for kitbashing in this week's Creator Spotlight: The Facloneer!).
Here are some of our favourite highlights:
Editor Console Pro - the Unity console you know only better, customizable to fit your liking. Custom filters and the Watch Command are super handy!
Brute Force Grass Shader, and Fantasy Adventure Environment - they just look great!
Octave3D-Level Design - speed up the tedious and repetitive tasks of placing environment prefabs. If you buy this entire bundle you are going to have lots of stuff to place around!
Odin - Inspector and Serializer - you've probably already heard about Odin, well it comes as advertised, excellent!
Dreamteck Splines - good enough for KevKev @Der_Kevin
There isn't enough room here to mention them all, so it's highly recommended you check the bundle out for yourself, below are the rest of the assets included: