Between its September 14 launch date through December 10, gamers played over 1.3 billion games of Halo: Reach, says Bungie. According to the company's aggregate, players have spent 24 thousand years earning 900 trillion credits in the game. In a large infographic that charts all kinds of Reach kills, player achievements and rare effects unlocked, Bungie also reveals -- complete with weeping emoticon -- that employees of the studio have lost a collective 23 thousand matchmade games to its players. Altogether, a total 33 billion kills have occurred in firefight, campaign and multiplayer matches. It's a bit of fun with player statistics for the massively popular Xbox 360 title; the game's already known to have earned $200 million in day one sales. Less than a week later, Reach fans had already played more than 31 million matches, and spent a cumulative 2,000 man-years on the game. It quickly surpassed Halo 3's record for concurrent users on Xbox Live, surpassing 700,000 simultaneous players on launch day.
No tags.