Author: by Staff
Organizers of GDC 2011 have revealed a new Blizzard talk on the making of World Of Warcraft: Cataclysm, the all-star competitors for this year's Game Design Challenge, and David Cage lecturing on Heavy Rain's "emotional rollercoaster". As the overall session list for the February/March event expands further, following the announcement of the classic postmortems series and a keynote from Nintendo's Satoru Iwata, new lectures continue to be highlighted. These particular talks are part of GDC 2011's Main Conference, which takes place at the Moscone Center from Wednesday March 2nd to Friday March 4th, 2011 during the pre-eminent, San Francisco-based event. The GDC 2011 Main Conference features discipline-specific Tracks dedicated to programming, design, art, audio, business and management, and production. These brand new additions to the GDC 2011 roster include the following lectures: - In an extremely rare public lecture, Blizzard's Tom Chilton presents 'Remaking the World Of Warcraft through Cataclysm', a talk in which the expansion's game director -- also responsible for lead designing Wrath of the Lich King and Burning Crusade discusses "what approach we took, what works, and what doesn't seem to work when tackling the challenge of breathing new life into aging game content." The expansion to the popular PC MMO sold 4.7 million copies in one month after its early December debut. Chilton will discuss how the Blizzard team "rejuvenated aging parts of the game world for existing, former, and new players while at the same time preserving and even enhancing what made the game world special from the start." - This year's competitors for the popular 'Game Design Challenge' session, which focuses around some of the industry's lead designers presenting a game design concept, have been revealed - with last year's winner Jenova Chen (Flower, Journey) taking on Doom and Quake co-creator John Romero and independent game maverick Jason Rohrer (Passage, Sleep Is Death). The challenge for the event this year, MC-ed by Eric Zimmerman, is "creating a game that is also in some way a religion -- or a religion that is in some way a game". As is noted in the description: "The audience plays an important role as well - by voting in the winner of the Game Design Challenge 2011. Expect a free-wheeling session of brave new game design ideas, along with unpredictable debate and dialog." - Another just-confirmed lecture is from Quantic Dream's David Cage, who will present 'Creating An Emotional Rollercoaster In Heavy Rain', the PS3-exclusive story based title that, as Cage comments, "tried to build an experience entirely based on interactive storytelling, emotional involvement and contextual actions." In the lecture capping Cage's experience working on the title, released in 2010, "tips and tricks will be revealed about how we dealt to tell a multiple branch story and build characterization through game play rather than cut scenes, and we will expose how we worked to make the player care for the characters, which is of paramount importance for any type of games." Other highlighted lectures include Insomniac Games' Joel Goodsell on creating satisfying combat experiences at the house of Resistance and Ratchet & Clank, as well as high-rated EA/Maxis speaker Stone Librande on his experience building board/card games for his children every year as they grew from 3 to 18 years old, and Vector Unit's Matt Small (Hydro Thunder Hurricane) talking about 'Tales from the Trenches: Startup Advice from a Veteran'. Game Developers Conference 2011 -- the 25th iteration of the industry-leading show -- will be held at the Moscone Center in San Francisco from February 28th to March 4th, and pre-show registration is open until February 27th. For more information on all aspects of the show, visit the official GDC 2011 website.
GDC 2011 Adds WoW: Cataclysm, Game Design Challenge, Heavy Rain Talks
Jan. 28, 2011

Tags:
event-gdc
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top

This Motorola foldable is on sale for $100 off - here's why I recommend it over most slab phones
Aug. 9, 2025

The best Linux distros for beginners in 2025 make switching from MacOS or Windows so easy
Aug. 9, 2025

I answered the million-dollar question about buying laptops - here's the ultimate guide
Aug. 9, 2025

3 portable power stations I travel everywhere with (and how they differ)
Aug. 9, 2025

I tried Lenovo's new rollable ThinkBook and can't go back to regular-sized screens
Aug. 9, 2025
Recent

This Motorola foldable is on sale for $100 off - here's why I recommend it over most slab phones
Aug. 9, 2025

The best Linux distros for beginners in 2025 make switching from MacOS or Windows so easy
Aug. 9, 2025

I answered the million-dollar question about buying laptops - here's the ultimate guide
Aug. 9, 2025

3 portable power stations I travel everywhere with (and how they differ)
Aug. 9, 2025

I tried Lenovo's new rollable ThinkBook and can't go back to regular-sized screens
Aug. 9, 2025

5 iOS 26 features that made updating my iPhone worthwhile (and how to try them)
Aug. 9, 2025

Healthcare cybersecurity failures put patient safety at risk, Modat warns
Aug. 9, 2025

France telecom exposes millions of customer records
Aug. 9, 2025

GPT-5 launch sparks backlash as OpenAI removes ChatGPT model choice
Aug. 9, 2025

Patch Notes #17: Raven workers secure union contract, VGHF acquires Computer Entertainer, and Ziff Davis makes layoffs after bumper quarter
Aug. 8, 2025
Blog

Unreal Engine Game Protection Solution
Aug. 8, 2025

How games detect speed-hack cheats
Aug. 6, 2025

JikGuard game protection supports Google Play's 16 KB page-size compatibility requirement
Aug. 1, 2025

JikGuard game protection supports Steam Deck
July 30, 2025

Security Risk Analysis for Racing Games
July 28, 2025

Are there hacks that increase gacha pull rates?
July 24, 2025

VMOS Open-Source: New Threat to Game Security
July 18, 2025

How Games Detect Black and Gray Studio
July 15, 2025

How Games Detect iOS Jailbreaks
July 11, 2025

FPS Game Anti-Cheat Solution
July 9, 2025
Random

This digital graffiti project is making the internet fun again, pixel by pixel - see for yourself
Aug. 8, 2025

How you're charging your tablet is slowly killing it - 3 methods to avoid (and the right way)
Aug. 8, 2025

The Bluetooth tracker I trust more than AirTags - whether you use iPhone or Android
Aug. 8, 2025

Can GPT-5 fix Apple Intelligence? We're about to find out
Aug. 8, 2025

Avalanche Studios halts active development on Xbox console exclusive Contraband
Aug. 8, 2025

Canonical's OpenJDK builds promise Java devs more speed - and a whopping 12 years of security support
Aug. 8, 2025

3 portable power stations I travel everywhere with (and how they differ)
Aug. 9, 2025

8 settings to change on your Google Pixel phone for significantly better battery life
Aug. 8, 2025

My biggest regret after updating my iPhone to iOS 26 (and how to fix it)
Aug. 8, 2025

I tried Lenovo's new rollable ThinkBook and can't go back to regular-sized screens
Aug. 9, 2025
Most Views

How Games Detect GameGuardian
March 17, 2025

Explanation of Game Anti-Cheat Solutions
March 17, 2025

Cheat Engine Modifier Detection Solutions
March 18, 2025

Explanation of Unity Engine Encryption Solutions
March 17, 2025

How to Anti Hack in Client-Side Games
May 21, 2025

Cocos Engine Encryption Solution
April 8, 2025

How Games Anti-Debugging
April 15, 2025

Cloud Phone Detection Solution for Gaming
May 21, 2025

How Games Detect Frida
March 25, 2025

How Games Detect PlayCover
March 26, 2025