Nintendo president Satoru Iwata used his GDC keynote presentation today to talk about lessons learned from over 25 years of game development, and warn about dangerous changes being brought to the industry by the rise of social and mobile games. One of the most important lessons of Iwata's career came early on, he said, when he expected his technically superior games to sell better than those of Mario and Zelda creator Shigeru Miyamoto. “Mr. Miyamoto taught me a painful lesson: Content really is king,” Iwata said. “His games outsold mine by a huge margin. I found out then that engineering is not quite as important as imagination. To be honest, I was ashamed.” Over the years, Iwata says he's learned “must have” universally appealing games tend to be the ones that challenge existing notions of what a game is and how it should play. The most successful games exploit the power of social connections and target audiences that don't traditionally play games, as well, he said. Iwata also suggesed that, to get noticed, games must be immediately appealing from the very first sequence, and easy for players to quickly describe to their friends. “If both of these conditions are met, you can reach the tipping point, where your game begins to sell itself. This is the ultimate solution we all seek,” he said. When he was getting his start over 25 years ago, Iwata said game developers had to be generalists that could handle programming, art, and sound design equally well, as these skills were needed. Today's strict stratification of work roles has led to better results in some ways, Iwata said, but it also has its cost. “This era of specialization makes it that much harder for a single individual to sense the entire personality of a game,” he said. “People know their specific roles much better but are unable to understand everyone else's. If people can not tell exactly what other team members are doing, it makes me wonder – where will the next master game creators come from?” Iwata also worried that the idea of craftsmanship in game design has begun to falter as game projects have become more expensive and complicated productions. He worried that the ability to fully polish a game before release is increasingly falling by the wayside. “This is not a criticism of the people developing games, but of the way they are forced to operate,” Iwata clarified. “Small details can get lost even in huge projects.” But Iwata's biggest worry about the current state of the industry was reserved for the increasing prevalence of social and mobile games, which he says are eroding the idea of games as something of value. “I feel our business is dividing in a way that will endanger employment for many of us working,” he said. “Yes, developer's hours are too long and the stress too high, but until now there's always been the ability to make a living. Will that still be the case moving forward?” Iwata pointed out that even with only a few hundred titles each on the major dedicated game consoles, it's very hard to get noticed enough to have a mega-hit. With tens of thousands of titles available on major mobile app stores, he feels “game development is drowning.” He pointed to a Screen Digest study showing 92 percent of the most popular content on mobile devices was free. “Yes, pretty much every game is cheaper to develop, but what revenue will they engender?” Furthermore, Iwata argued makers of mobile and social platforms have no motivation to encourage high-value software, unlike companies that make systems dedicated to games. “For them, content is something created by someone else. Their goal is to just gather as much software as possible, because … that is how they profit. The value of video game software does not matter to them. … The fact is, what we produce has value, and we should protect that value.” Despite these strongly worded worries about a growing market segment, Iwata ended with some inspiring words, stressing that innovation can help save the industry. “Trust your passion, believe in your dream. For 25 years, game developers have made the impossible possible. So I ask you, why would we stop now?”
GDC 2011: Nintendo's Iwata On Design Lessons, Social, Mobile Risks
March 2, 2011

Tags:
event-gdc
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top

This Motorola foldable is on sale for $100 off - here's why I recommend it over most slab phones
Aug. 9, 2025

The best Linux distros for beginners in 2025 make switching from MacOS or Windows so easy
Aug. 9, 2025

I answered the million-dollar question about buying laptops - here's the ultimate guide
Aug. 9, 2025

3 portable power stations I travel everywhere with (and how they differ)
Aug. 9, 2025

I tried Lenovo's new rollable ThinkBook and can't go back to regular-sized screens
Aug. 9, 2025
Recent

This Motorola foldable is on sale for $100 off - here's why I recommend it over most slab phones
Aug. 9, 2025

The best Linux distros for beginners in 2025 make switching from MacOS or Windows so easy
Aug. 9, 2025

I answered the million-dollar question about buying laptops - here's the ultimate guide
Aug. 9, 2025

3 portable power stations I travel everywhere with (and how they differ)
Aug. 9, 2025

I tried Lenovo's new rollable ThinkBook and can't go back to regular-sized screens
Aug. 9, 2025

5 iOS 26 features that made updating my iPhone worthwhile (and how to try them)
Aug. 9, 2025

Healthcare cybersecurity failures put patient safety at risk, Modat warns
Aug. 9, 2025

France telecom exposes millions of customer records
Aug. 9, 2025

GPT-5 launch sparks backlash as OpenAI removes ChatGPT model choice
Aug. 9, 2025

Patch Notes #17: Raven workers secure union contract, VGHF acquires Computer Entertainer, and Ziff Davis makes layoffs after bumper quarter
Aug. 8, 2025
Blog

Unreal Engine Game Protection Solution
Aug. 8, 2025

How games detect speed-hack cheats
Aug. 6, 2025

JikGuard game protection supports Google Play's 16 KB page-size compatibility requirement
Aug. 1, 2025

JikGuard game protection supports Steam Deck
July 30, 2025

Security Risk Analysis for Racing Games
July 28, 2025

Are there hacks that increase gacha pull rates?
July 24, 2025

VMOS Open-Source: New Threat to Game Security
July 18, 2025

How Games Detect Black and Gray Studio
July 15, 2025

How Games Detect iOS Jailbreaks
July 11, 2025

FPS Game Anti-Cheat Solution
July 9, 2025
Random

Android phone feeling slow? How I changed one setting to instantly double the speed
Aug. 8, 2025

I tried Lenovo's new rollable ThinkBook and can't go back to regular-sized screens
Aug. 9, 2025

Thailand ends 9-month outflow streak as Asia stocks rally
Aug. 8, 2025

OpenAI's GPT-5 is now free for all: How to access and everything else we know
Aug. 8, 2025

8 settings to change on your Google Pixel phone for significantly better battery life
Aug. 8, 2025

How you're charging your tablet is slowly killing it - 3 methods to avoid (and the right way)
Aug. 8, 2025

5 iOS 26 features that made updating my iPhone worthwhile (and how to try them)
Aug. 9, 2025

My 4 favorite image editing apps on Linux - and two are free Photoshop alternatives
Aug. 8, 2025

8 settings you should change on your Motorola phone to easily improve the battery life
Aug. 8, 2025

France telecom exposes millions of customer records
Aug. 9, 2025
Most Views

How Games Detect GameGuardian
March 17, 2025

Explanation of Game Anti-Cheat Solutions
March 17, 2025

Cheat Engine Modifier Detection Solutions
March 18, 2025

Explanation of Unity Engine Encryption Solutions
March 17, 2025

How to Anti Hack in Client-Side Games
May 21, 2025

Cocos Engine Encryption Solution
April 8, 2025

How Games Anti-Debugging
April 15, 2025

Cloud Phone Detection Solution for Gaming
May 21, 2025

How Games Detect Frida
March 25, 2025

How Games Detect PlayCover
March 26, 2025