Ubisoft's Richard Rouse once made a splash at GDC talking -- albeit with a bit of humor -- about video games that can make people cry as a measure of their emotional potential, but this year he says the better indicator of whether a game is meaningful or mature is the way they deal with morality. What can games learn from other media when it comes to presenting moral quandaries? Video games often deal with morality by dividing into dark and light, or into factions. "They're making their intentions very clear from the beginning," says Rouse. But offering clear divisions often creates conflict, he notes. One way to invest a game with morality is to offer a broad palette of choices and concepts. An example of this in the video game world is the Blade Runner game, which allowed players a wise range of choices that could lead to over 40 different endings based on how the player dealt with enemies. "Most players got to the end and felt that this was just the way the story went," he says. The game's EP Louis Castle had intended, as quoted by Rouse, to "drive the narrative to adapt to what the player did naturally. To have a meter would invariably guide players to push to one extreme or the other when the very point of the story was to let everyone feel they were doing the 'correct' thing." Another way to employ morality in games is to show multiple points of view. For example, the crew of the original Star Trek often differs in viewpoint or in the way they approach new civilizations and situations, and letting viewers observe the ensuing discussions and debate can guide them to take their own moral stance about the show's events. The Star Trek reboot film trended more toward action elements and removed all the discussion and debate prominent in the TV shows, which in Rouse's view removed its ability to deal with moral situations. Giving players lots of feedback is another approach. When a strategy game has numerous factions, the way that they react off of one another helps players think about the shape of their world and arrive at ideas of right and wrong in the context of a greater ecosystem. The idea of redemption is also common in moral storytelling. Likeable characters have opportunities to grow and learn, and unlikable ones are doomed by their decision-making. The Twilight Zone showed viewers that some characters -- ones Serling "liked", in Rouse's words -- had the opportunity to be redeemed, while others didn't. Recent RPGs Mass Effect 2 and Fallout 3 had strong, visible morality systems. In the former, renegade points and paragon point systems helped players establish their moral perspective through small decisions each of which affected point scales in different ways. But players were rewarded with perks for filling up various point scales, which made it impossible for them to be indecisive or to fail to choose a position or idea behind which to stand. Fallout 3's karma system worked similarly, but it allowed players to redeem their decisions through the way the points are allocated, Rouse points out. Players could destroy the city of Megaton by detonating a nuclear bomb -- a tempting prospect few players wanted to resist-- but later would have opportunity to redeem their decision and undergo a personal narrative arc should they choose. John Ford Western films were standouts in their genre because of the texture they allowed in their character portrayals. BioShock was able to deal with morality because the characters were drawn in nuanced shades and were portrayed in certain degrees of complexity. For example, says Rouse, villain Andrew Ryan was not necessarily an evil person, simply an ambitious one, while ally Dr. Tenenbaum, who is portrayed as a good character helpful to the player throughout the game, was the one who actually created the biological systems that destroyed the city of Rapture. Although BioShock's morality system is commonly identified most closely with the harvest-or-save choice surrounding the world's Little Sisters, it was the motivations and identities of the game's heroes and enemies that made it a narrative that can be described as moral. Designers should be careful, however, when they arbitrarily accord players achievements for decisions -- particularly in open-world titles like Red Dead Redemption -- as doing so can disassociate the player from the wider narrative or from whatever personal identity they have established for their hero. When you can play a game as a heroic individual, but also be immediately able to achieve reinforcement from the game for a random act of evil, the moral spectrum within the game can become ungrounded. "If people give us their time and their money... we owe them more than just an entertaining way to pass the time," he concludes. "The techniques are the easy part; the hard part is committing to it, and thinking of your game as something that has a meaning." "It's the hardest thing to do, but I think it can be totally worth it," he concludes.
GDC 2011: Ubisoft's Rouse On Making Games Moral
March 2, 2011

Tags:
event-gdc
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top

This Motorola foldable is on sale for $100 off - here's why I recommend it over most slab phones
Aug. 9, 2025

The best Linux distros for beginners in 2025 make switching from MacOS or Windows so easy
Aug. 9, 2025

I answered the million-dollar question about buying laptops - here's the ultimate guide
Aug. 9, 2025

3 portable power stations I travel everywhere with (and how they differ)
Aug. 9, 2025

I tried Lenovo's new rollable ThinkBook and can't go back to regular-sized screens
Aug. 9, 2025
Recent

This Motorola foldable is on sale for $100 off - here's why I recommend it over most slab phones
Aug. 9, 2025

The best Linux distros for beginners in 2025 make switching from MacOS or Windows so easy
Aug. 9, 2025

I answered the million-dollar question about buying laptops - here's the ultimate guide
Aug. 9, 2025

3 portable power stations I travel everywhere with (and how they differ)
Aug. 9, 2025

I tried Lenovo's new rollable ThinkBook and can't go back to regular-sized screens
Aug. 9, 2025

5 iOS 26 features that made updating my iPhone worthwhile (and how to try them)
Aug. 9, 2025

Healthcare cybersecurity failures put patient safety at risk, Modat warns
Aug. 9, 2025

France telecom exposes millions of customer records
Aug. 9, 2025

GPT-5 launch sparks backlash as OpenAI removes ChatGPT model choice
Aug. 9, 2025

Patch Notes #17: Raven workers secure union contract, VGHF acquires Computer Entertainer, and Ziff Davis makes layoffs after bumper quarter
Aug. 8, 2025
Blog

Unreal Engine Game Protection Solution
Aug. 8, 2025

How games detect speed-hack cheats
Aug. 6, 2025

JikGuard game protection supports Google Play's 16 KB page-size compatibility requirement
Aug. 1, 2025

JikGuard game protection supports Steam Deck
July 30, 2025

Security Risk Analysis for Racing Games
July 28, 2025

Are there hacks that increase gacha pull rates?
July 24, 2025

VMOS Open-Source: New Threat to Game Security
July 18, 2025

How Games Detect Black and Gray Studio
July 15, 2025

How Games Detect iOS Jailbreaks
July 11, 2025

FPS Game Anti-Cheat Solution
July 9, 2025
Random

Have stock questions? Google Finance tests new AI chatbot
Aug. 8, 2025

3 portable power stations I travel everywhere with (and how they differ)
Aug. 9, 2025

These Sony headphones are a fan favorite - and they're on sale at Amazon at a new low price
Aug. 8, 2025

This free GPT-5 feature is flying under the radar - but it's a game changer for me
Aug. 8, 2025

I took 500 photos with the two best Android camera phones - here's the clear winner
Aug. 8, 2025

5 iOS 26 features that made updating my iPhone worthwhile (and how to try them)
Aug. 9, 2025

8 settings to change on your Google Pixel phone for significantly better battery life
Aug. 8, 2025

This Motorola foldable is on sale for $100 off - here's why I recommend it over most slab phones
Aug. 9, 2025

This digital graffiti project is making the internet fun again, pixel by pixel - see for yourself
Aug. 8, 2025

I answered the million-dollar question about buying laptops - here's the ultimate guide
Aug. 9, 2025
Most Views

How Games Detect GameGuardian
March 17, 2025

Explanation of Game Anti-Cheat Solutions
March 17, 2025

Cheat Engine Modifier Detection Solutions
March 18, 2025

Explanation of Unity Engine Encryption Solutions
March 17, 2025

How to Anti Hack in Client-Side Games
May 21, 2025

Cocos Engine Encryption Solution
April 8, 2025

How Games Anti-Debugging
April 15, 2025

Cloud Phone Detection Solution for Gaming
May 21, 2025

How Games Detect Frida
March 25, 2025

How Games Detect PlayCover
March 26, 2025