Next year's Game Developers Conference in San Francisco has begun to take shape, and if you're interested in becoming a speaker at the upcoming show, there's still time, as the call for submissions will remain open though Tuesday, August 28. Organized by the UBM TechWeb Game Network, GDC 2013 is the game industry's most comprehensive and longest running professionals-only event where game developers converge for a week of learning, networking and inspiration. GDC 2013 will take place March 25-29 at San Francisco's Moscone Convention Center. Proposals for lectures, roundtables, panels, and poster sessions can be submitted via the official GDC website. The GDC submission process is divided into a three-phase system, beginning with this initial call for submissions and continuing with the first review and resubmit phase, and then final review. Session formats this year include 25 and 60-minute lectures, as well as panels, poster sessions, roundtables and one or two day tutorials. The GDC advisory board will review and determine submissions based on the criteria of concept, depth, organization, credentials, and takeaway. Tracks at GDC 2013 include Audio, Business, Marketing and Management, Production, Programming, Visual Arts, and Game Design. Attendees will find lectures, tutorials, roundtables, and sessions over the five days will expand their knowledge base on various disciplines within video game development. In addition, the ever-popular Summits return to GDC 2013 on March 25-26 for two educational days of panels, lectures, postmortems, and more. The call for submissions to present sessions for the specialized Summits will open September 26 and close October 23, 2012. For more information on GDC 2013, keep an eye on the event's official website, as show organizers will have plenty more to announce in the months ahead.
GDC 2013 accepting session proposals until August 28
Aug. 24, 2012

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JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
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