Today GDC 2014 organizers are highlighting more informative sessions for the March conference, including a crash course on technical art design, a deep dive into the nuts and bolts of animation, and diverse array of talks about the art of level design. All of the talks featured today are part of the Tutorials and Bootcamps held at GDC 2014, which take place during the first two days of the March conference on Monday-Tuesday, March 17-18 at the Moscone Center in San Francisco, CA. Animation Bootcamp Conference organizers encourage anyone with a passion for animation to check out the popular Animation Bootcamp, a daylong gathering on the Monday of GDC 2014 to rally animators from all over the industry for deeper discussions into the art of game animation. The day will start with a traditional look at the craft by focusing on establishing and conveying a character's performance. Then, throughout the day, the bootcamp will transition into how to best apply that knowledge to game development through different tools and disciplines, showing how the unique constraints and demands of games are creating the need for a new breed of animator. The Animation Bootcamp includes sessions like Animating the Spy Fantasy in Splinter Cell, An Indie Approach to Procedural Animation, Achieving Believable Performance, Using the Power of Layered Animation to Expand Premium Content in Battlefield 4, and a guide to Establishing an Ecology for NPCs. Producer Bootcamp On Tuesday, March 18, The day-long Producer Bootcamp will dig into some of the key skills that producers -- seasoned veterans and fledglings alike -- need in order to be successful in this challenging industry. Bootcamp organizers have lined up a series of talks to address the fact that production roles have become even more critical, whether you ship to mobile, the web, the latest consoles or the PC. These days, producers are much more than just schedule jockeys; they are team managers, communication facilitators, conflict mediators, risk mitigators, work enablers and predictors of the future To that end, the Producer Bootcamp will feature a diverse array of talks throughout the day, including the People Management Survival Guide, Communication Jiu-Jitsu and Other Useful Tricks, Skill Tests for Producers, and more. Technical Artist Bootcamp Tuesday also features the Technical Artist Bootcamp, a day especially for the technical artists attending GDC 2014. Attendees can expect to learn tricks and techniques for building a quality user experience when designing tools and workflows. Also, tech animators will have an opportunity to learn quick prototyping techniques for animation systems, which has traditionally been one of the most complex areas to author. More techniques for automating asset processing, fast cinematic workflows, and optimizing asset performance for run-time will be covered in the Bootcamp talks. Those talks include choice sessions like Halo 4: Content Performance Tips & Techniques, UX Design for Technical Art, a look at the technical art design of Ryse, and Hacking MotionBuilder: 10 Things You Aren’t Doing But Should Be!. Audio Bootcamp Plus, audio professionals can check out Tuesday’s Audio Bootcamp, which covers the technical, creative and logistical topics needed to successfully navigate the field of sound for games. A range of industry experts will speak on their own experiences and practical skills relating to music composition, sound design, digital signal processing, audio mixing, the logistics of working in both large and small studio settings, and more. Also, the lunchtime surgeries offer a unique opportunity to sit and meet with many of the speakers in a small-scale setting to talk about the specific interactive audio topics that are at top of attendees' minds. This year the Audio Bootcamp includes sessions on Audio Design, Mixing and Production, Lunchtime Surgeries, Small Team Game Development, and a talk on Music from composer Austin Wintory. Level Design In A Day Finally, don’t miss Level Design in a Day, a day-long Tutorial event to unite notable level designers from all over the industry to present unique perspectives on the art and science of level design. From the haunting world of The Last Of Us to the frenetic pacing of Diablo III, speakers share their insights on ideation, implementation and evolution of the craft. This diverse group of veteran game creators will share in-depth analysis of our art form via traditional lectures, engage with the audience over multiple Q&A sessions and provide one-on-one guidance through portfolio reviews and mock interviews. Standout sessions include How We Used Iterative Level Design to Ship Skyrim and Fallout 3, The Importance of Everything: Analytics of Map Design, Decisions That Matter -- Meaningful Choice in Game and Level Design, and The Last Of Us: Casting Shadows. All of the above events are open to attendees with Summits & Tutorials and All Access passes, with those selecting the talks during the registration process getting priority. A full list of tutorials and bootcamps is available now, including other popular one-day events like Math for Game Programmers and the Game Design Workshop. For more information on GDC 2014, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.
GDC 2014 Bootcamps & Tutorials include talks on Halo 4, Ryse and more
Feb. 24, 2014
Tags:
event-gdc
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top
Unity Protection: Comprehensive Strategies for Securing Your Game
April 29, 2025
Game Anti-Repackaging: The Ultimate Protection for Developers and Publishers
April 29, 2025
Game SSL Pinning: A Vital Shield for Unreal Engine Cheat Protection
April 29, 2025
Roblox, Discord sued for 'facilitating the sexual exploitation' of a minor
April 29, 2025
Journey developer thatgamecompany to co-host game jam with $10,000 prize pool
April 28, 2025
Tags
Featured BlogsTop StoriesLayoffsBlogsCultureFeaturesGenerative AIGDC 2024Horror GamesUnityUbisoftValveStaff BlogOmdia | Game Industry AnalysisGame Developer EssentialsState of the Game Industry ReportGame Developer's 2024 Wrap-Up: Top Games Devs and TrendsGame Developer CollectiveDesignerAudioSpotlight SeriesDeep Divesunity encryption[Company] UnityArtist[Company] Xbox[Company] PlayStationCooking GamesAnti-modifierGame SecurityRootRoot detectionAssetbundle encryptionGodotCareer adviceQ&A'sGameGuardianModifierAnti-RootSignature verificationUnity Hardeningab package encryptioniOS resource encryptionCECheat EngineAnti-CrackingGame Anti-HackingAnti-Hacking
Recent
Unity Protection: Comprehensive Strategies for Securing Your Game
April 29, 2025
Game Anti-Repackaging: The Ultimate Protection for Developers and Publishers
April 29, 2025
Game SSL Pinning: A Vital Shield for Unreal Engine Cheat Protection
April 29, 2025
Roblox, Discord sued for 'facilitating the sexual exploitation' of a minor
April 29, 2025
Journey developer thatgamecompany to co-host game jam with $10,000 prize pool
April 28, 2025
Unreal Engine Protection: Ensuring Game Security and Preventing Cheating
April 27, 2025
JavaScript Protection in Gaming: Protecting Your Code from Reverse Engineering
April 27, 2025
Rooting Detection in Mobile Games: How Developers Protect Against Rooted Devices
April 27, 2025
How Anti-Tamper Technology Secures Your Game Against Hacks and Cheating
April 27, 2025
Exploring Memory Protection in Gaming: Key Techniques and Solutions
April 27, 2025
Popular
Report: Meta has laid off over 100 Reality Labs employees
April 25, 2025
IO Interactive co-founder launches new 'consensus'-driven studio
April 25, 2025
Tenderfoot Tactics developer pulls title from Xbox to support pro-Palestine boycott
April 25, 2025
Virtual Machine Detection in Gaming: Challenges and Solutions
April 24, 2025
Understanding Anti Debug: Essential Techniques for Game Security
April 24, 2025
Top 10 Game Anti-Hacking Strategies: How Developers Secure Fair Play
April 24, 2025
Game Code Obfuscation: Essential Techniques and Tools for Developers
April 24, 2025
Anti Decompile: The Ultimate Game Protection Strategy
April 24, 2025
App Shield: The Ultimate Solution for Mobile Game Protection
April 24, 2025
Top-Rated App Protect Solutions for Mobile Game Developers: Ensure Security and Fair Play
April 24, 2025
Random
App Shield: The Ultimate Solution for Mobile Game Protection
April 24, 2025
IO Interactive co-founder launches new 'consensus'-driven studio
April 25, 2025
Mastering Anti-Tampering for Mobile and PC Games: Techniques That Work
April 22, 2025
Journey developer thatgamecompany to co-host game jam with $10,000 prize pool
April 28, 2025
The Big Con developer Mighty Yell confirms layoffs
April 24, 2025
Hoby Darling named president of League of Legends developer Riot Games
April 22, 2025
Virtual Machine Detection in Gaming: Challenges and Solutions
April 24, 2025
GamesBeat spins off from VentureBeat to become 'niche independent publication'
April 22, 2025
Anti Decompile: The Ultimate Game Protection Strategy
April 24, 2025
Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025
Most Views
Hoby Darling named president of League of Legends developer Riot Games
April 22, 2025
Blue Ocean Games launches $30 million investment fund to support 100 indies
April 22, 2025
GamesBeat spins off from VentureBeat to become 'niche independent publication'
April 22, 2025
Devolver cuts 40 percent of workforce at Reigns developer Nerial
April 22, 2025
Nintendo Switch 2 dodges tariff price increase, but accessories will experience 'price adjustments'
April 18, 2025
Mario Kart World features missions for the first time in 20 years
April 18, 2025
Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025
Cocos Encryption: Advanced Game Protection Strategies for Cocos Engine Developers
April 17, 2025
UE Encryption: Safeguarding Unity Engine Games from Reverse Engineering
April 17, 2025
Multi-Platform Encryption: Securing Game Data Across Devices
April 17, 2025