Discounted early registration for Game Developers Conference 2014 is now open, and the first set of announced Main Conference talks include devs on Splinter Cell: Blacklist, Skylanders Swap Force, and Dragon Age. Now in its 28th year, the Game Developers Conference (GDC) is the world's largest and longest-running professionals-only game industry event, and will once again take place at the Moscone Convention Center in San Francisco, California during March 17-21, 2014. You can register for the event by visiting the info page on the official GDC 2014 website. Early Bird pricing, with discounts up to 30%, will remain in effect until January 31st, and some passes including the Indie Games Summit pass have limited amounts, so interested parties should register now. GDC 2014's Main Conference, held on Wednesday-Friday, will contain the following seven Tracks: Advocacy, Audio, Design, Production, Programming, Visual Arts, and Business, Marketing & Management. To kick off, conference organizers have announced three talks in the Design and Production Tracks - just a few of the hundreds of talks going live between now and the show: Learn how to make effective tutorials in-game through different communication channels in Ubisoft Toronto lead game designer Laurent Malville's talk, 'Super-Spy Crash Course: Teaching Players in Splinter Cell: Blacklist.' Malville's Design track talk will show how this new approach to tutorials helped make the game more accessible, and how important it is to highlight core mechanics at the beginning of the game (pictured). Elsewhere, Activision Blizzard user testing lead Gareth Griffiths will discuss how to playtest with a very young demographic in 'Child's Play: Playtesting with Children in the World of Skylanders'. In this Design track talk, Griffiths will offer tips on how to ensure participants are able to give meaningful responses, and explain their techniques for collecting and making sense of the data on character creation, level design, and more. Lastly, BioWare development manager Ian Mitchell and producer Melanie Faulknor will offer insight into the nonlinear production cycle of Dragon Age's narrative in 'Building a BioWare Story: Producing Choice and Consequence' . For this talk in the Production Track, attendees will learn how to help organize multidisciplinary teams and gate production processes to allow for the prototyping and iteration necessary to deliver the dynamic and personal narrative experiences BioWare is known for. Organizers also recently revealed that the Independent Games Festival, whose awards are given during GDC 2014, has hit record-breaking 1,000-plus entries for the Student and Main Competitions. All entries are available online to browse, with finalists to be announced in January. GDC 2014 itself will take place March 17-21, 2014 at the Moscone Convention Center in San Francisco, California. More information about Game Developers Conference 2014 is available via its official website.
GDC 2014 registration opens, first talks announced
Nov. 13, 2013

Tags:
2013
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top

Unity Protection: Comprehensive Strategies for Securing Your Game
April 29, 2025

Game Anti-Repackaging: The Ultimate Protection for Developers and Publishers
April 29, 2025

Game SSL Pinning: A Vital Shield for Unreal Engine Cheat Protection
April 29, 2025

Roblox, Discord sued for 'facilitating the sexual exploitation' of a minor
April 29, 2025

Journey developer thatgamecompany to co-host game jam with $10,000 prize pool
April 28, 2025
Tags
Featured BlogsTop StoriesLayoffsBlogsCultureFeaturesGenerative AIGDC 2024Horror GamesUnityUbisoftValveStaff BlogOmdia | Game Industry AnalysisGame Developer EssentialsState of the Game Industry ReportGame Developer's 2024 Wrap-Up: Top Games Devs and TrendsGame Developer CollectiveDesignerAudioSpotlight SeriesDeep Divesunity encryption[Company] UnityArtist[Company] Xbox[Company] PlayStationCooking GamesAnti-modifierGame SecurityRootRoot detectionAssetbundle encryptionGodotCareer adviceQ&A'sGameGuardianModifierAnti-RootSignature verificationUnity Hardeningab package encryptioniOS resource encryptionCECheat EngineAnti-CrackingGame Anti-HackingAnti-Hacking
Recent

Unity Protection: Comprehensive Strategies for Securing Your Game
April 29, 2025

Game Anti-Repackaging: The Ultimate Protection for Developers and Publishers
April 29, 2025

Game SSL Pinning: A Vital Shield for Unreal Engine Cheat Protection
April 29, 2025

Roblox, Discord sued for 'facilitating the sexual exploitation' of a minor
April 29, 2025

Journey developer thatgamecompany to co-host game jam with $10,000 prize pool
April 28, 2025

Unreal Engine Protection: Ensuring Game Security and Preventing Cheating
April 27, 2025

JavaScript Protection in Gaming: Protecting Your Code from Reverse Engineering
April 27, 2025

Rooting Detection in Mobile Games: How Developers Protect Against Rooted Devices
April 27, 2025

How Anti-Tamper Technology Secures Your Game Against Hacks and Cheating
April 27, 2025

Exploring Memory Protection in Gaming: Key Techniques and Solutions
April 27, 2025
Popular

Report: Meta has laid off over 100 Reality Labs employees
April 25, 2025

IO Interactive co-founder launches new 'consensus'-driven studio
April 25, 2025

Tenderfoot Tactics developer pulls title from Xbox to support pro-Palestine boycott
April 25, 2025

Virtual Machine Detection in Gaming: Challenges and Solutions
April 24, 2025

Understanding Anti Debug: Essential Techniques for Game Security
April 24, 2025

Top 10 Game Anti-Hacking Strategies: How Developers Secure Fair Play
April 24, 2025

Game Code Obfuscation: Essential Techniques and Tools for Developers
April 24, 2025

Anti Decompile: The Ultimate Game Protection Strategy
April 24, 2025

App Shield: The Ultimate Solution for Mobile Game Protection
April 24, 2025

Top-Rated App Protect Solutions for Mobile Game Developers: Ensure Security and Fair Play
April 24, 2025
Random

App Shield: The Ultimate Solution for Mobile Game Protection
April 24, 2025

IO Interactive co-founder launches new 'consensus'-driven studio
April 25, 2025

Mastering Anti-Tampering for Mobile and PC Games: Techniques That Work
April 22, 2025

Journey developer thatgamecompany to co-host game jam with $10,000 prize pool
April 28, 2025

The Big Con developer Mighty Yell confirms layoffs
April 24, 2025

Hoby Darling named president of League of Legends developer Riot Games
April 22, 2025

Virtual Machine Detection in Gaming: Challenges and Solutions
April 24, 2025

GamesBeat spins off from VentureBeat to become 'niche independent publication'
April 22, 2025

Anti Decompile: The Ultimate Game Protection Strategy
April 24, 2025

Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025
Most Views

Hoby Darling named president of League of Legends developer Riot Games
April 22, 2025

Blue Ocean Games launches $30 million investment fund to support 100 indies
April 22, 2025

GamesBeat spins off from VentureBeat to become 'niche independent publication'
April 22, 2025

Devolver cuts 40 percent of workforce at Reigns developer Nerial
April 22, 2025

Nintendo Switch 2 dodges tariff price increase, but accessories will experience 'price adjustments'
April 18, 2025

Mario Kart World features missions for the first time in 20 years
April 18, 2025

Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025

Cocos Encryption: Advanced Game Protection Strategies for Cocos Engine Developers
April 17, 2025

UE Encryption: Safeguarding Unity Engine Games from Reverse Engineering
April 17, 2025

Multi-Platform Encryption: Securing Game Data Across Devices
April 17, 2025