We're weeks away from GDC Next 2014 featuring ADC, and today show organizers are pleased to reveal another pair of informative talks that will take place at this year's November conference. Uken Games' lead developer Owen Lawson and Hexany Audio creative director Richard Ludlow are coming to GDC Next this year to share advice and lessons learned in designing excellent social gameplay and crafting impactful audio when you're a small-scale developer on an indie-level budget. GDC Next and ADC, which aim to highlight practical ways for developers to increase the creative and financial success of their projects, are taking place simultaneously on November 3rd-4th, 2014 at the Los Angeles Convention Center. Hexany Audio creative director Richard Ludlow will be leading an informative audio design session, "Indie Audio: Making Great-Sounding Games on a Budget," at GDC Next this year that's sure to offer useful learnings to small-scale game makers. Ludlow's highly practical session aims to educate and empower indie developers with an overview of the importance of audio. The focus will be on three key areas: using interactive music and sound systems to increase player engagement and retention, extend asset longevity, and reduce cost; analyzing a work-for-hire contract, focusing on copyrights, negotiation and the implications of these agreements; and examining typical indie audio budgets and in-depth cost breakdowns for music, sound effects and dialogue. Developers should hopefully learn how to evaluate their game's interactive music and sound needs, draft a contract for the best deal, and negotiate costs for music, sound and dialogue. Meanwhile, Uken Games' (Age of Legends) lead developer Owen Lawson will be giving a talk as part of the GDC Next 2014 Community track that's worth signing up for: "Building A Community with Social Gameplay." Lawson has meaningful experience building mobile social games at Uken, and he'll reveal how the studio has found continued success over the past six years by building games with social gameplay in mind. If you'd like to learn how to design features that foster social interaction and come away with real-world examples of how creating a social community can help lead to the success of their game, don't miss Lawson's talk. Conference organizers look forward to announcing more talks in the weeks before this year's GDC Next featuring ADC, which takes place November 3rd-4th, 2014 at the Los Angeles Convention Center. For additional details about GDC Next and ADC or to register for the event, visit the conference homepage. Gamasutra, GDC and ADC are sibling organizations under parent UBM Tech.
GDC Next debuts talks on audio for indies, social gameplay design
Oct. 9, 2014
Tags:
event-gdc
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top
Nintendo Switch 2 dodges tariff price increase, but accessories will experience 'price adjustments'
April 18, 2025
Mario Kart World features missions for the first time in 20 years
April 18, 2025
Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025
Cocos Encryption: Advanced Game Protection Strategies for Cocos Engine Developers
April 17, 2025
UE Encryption: Safeguarding Unity Engine Games from Reverse Engineering
April 17, 2025
Recent
Nintendo Switch 2 dodges tariff price increase, but accessories will experience 'price adjustments'
April 18, 2025
Mario Kart World features missions for the first time in 20 years
April 18, 2025
Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025
Cocos Encryption: Advanced Game Protection Strategies for Cocos Engine Developers
April 17, 2025
UE Encryption: Safeguarding Unity Engine Games from Reverse Engineering
April 17, 2025
Multi-Platform Encryption: Securing Game Data Across Devices
April 17, 2025
H5 Games Encryption: Securing HTML5 Game Content in the Modern Era
April 17, 2025
Dwarf Fortress has topped 1 million sales on Steam
April 17, 2025
Frostpunk 2 nears 600,000 sales after 'tough' year for developer 11 Bit Studios
April 17, 2025
Former Arkane Austin VR lead opens new studio with backing from Meta
April 17, 2025
Popular
SO File Encryption: A Crucial Solution for Game Security
April 16, 2025
Panic has paid out over $1 million to Playdate developers on Catalog
April 16, 2025
A Minecraft Movie has grossed $550 million globally in under two weeks
April 16, 2025
'A vicious cycle:' Translator unions call out Keywords for lowballing contract workers
April 16, 2025
Resource Encryption in Cocos Engine Games: Strategies and Solutions
April 15, 2025
PAK Resource Encryption: Enhancing Asset Security in Unreal Engine Games
April 15, 2025
Native Library Hardening: Securing Game Engines Against Code Injection and Reverse Engineering
April 15, 2025
How Balatro publisher Playstack delivered a marketing masterclass
April 15, 2025
Ubisoft open-sources color blindness accessibility tool Chroma
April 15, 2025
Niantic is laying off 68 employees after selling its game business for $3.5 billion
April 15, 2025
Random
Saber Interactive CEO donates $5 million for game industry institute at University of Texas
April 12, 2025
Top Benefits of DLL Files Encryption for Ultimate Game Protection
April 10, 2025
JS Script Encryption: Ultimate Protection for Cocos Engine Games
April 14, 2025
Game Lua Script Encryption: Ultimate Protection Guide for Developers
April 10, 2025
Game Lua Encryption: Safeguarding Your Game Scripts
April 9, 2025
Why Python Script Encryption Is Critical for Modern Game Protection
April 10, 2025
IL2CPP Encryption: Safeguarding Unity Game Code from Reverse Engineering
April 14, 2025
A Minecraft Movie has grossed $550 million globally in under two weeks
April 16, 2025
PAK Resource Encryption: Enhancing Asset Security in Unreal Engine Games
April 15, 2025
Ubisoft tells The Crew players they never actually owned the game
April 10, 2025
Most Views
AssetBundle Encryption: Powerful Unity Asset Protection Strategy
April 10, 2025
Why Python Script Encryption Is Critical for Modern Game Protection
April 10, 2025
Enhancing Game Security with C Code Encryption
April 10, 2025
Game Lua Script Encryption: Ultimate Protection Guide for Developers
April 10, 2025
Unreal Engine Encryption: Safeguarding Game Assets and Communications
April 10, 2025
Ubisoft tells The Crew players they never actually owned the game
April 10, 2025
Industry veterans establish Onibi to create the 'most accessible UGC open world' ever
April 10, 2025
Game Lua Encryption: Safeguarding Your Game Scripts
April 9, 2025
Game Code Encryption: How to Protect Your Game from Reverse Engineering
April 9, 2025
Anti-Cheat FAQ: Best Anti-Cheat in Game for Ultimate Fair Play
April 9, 2025