"It was a dark and stormy night," began Atari co-founder and industry vetetran Nolan Bushnell, kicking off the narrative summit at GDC Online 2011 by displaying a few slides of global villains and damsels in distress, and concluding with the concept of a hero that saves the day. "Now you know how to tell a story," he quipped, to laughter and applause. When Bushnell helped lay the foundation of the modern video game industry he faced a climate that was challenging for anything even resembling storytelling. In 1969, video game arcades "were basically mechanical slide projectors. This is what passed for a 'game' in the arcades back in the early days." "All the video games prior to about 1977 ... were basically very fast, single-purpose signal generators," he continued. "They used MSI, if you wanted to add another moving object you had to enter four new chips and solder them in a funny way, and it was one computer ... one circuit board per game," he recalled. It wasn't until Pitfall on the Atari VCS that Bushnell felt it was becoming possible to tell stories. "Could I call it narrative? I don't think so... but out of oaks, smaller trees can grow." Simple narratives, like Mario saving the princess from Donkey Kong, or "bad alien monsters" in first person shooters like Doom, began to emerge from more primitive game forms. SimCity allowed players to explore the growth and decline of environments; Bushnell praised Will Wright's tendency to give players tools that encourage them to build along a narrative arc. But as games became more sophisticated, a problematic conflict for storytelling emerged. When players have to make choices in an immersive experience, players end up having to switch back and forth between the state of being a voyeur and that of being an actor, in Bushnell's view. This breaks belief, he adds. "When you're watching a movie the objective is you lose your body and become immersed... as a bystander. But the story that is unfolding is one that's presented by the director and the author and the screenwriter," he says. "Every time they ask you to make a decision, it's like pushing you back into your body. They destroy... [the belief] that you are observing this narration unfolding." In order to bridge that schism, Bushnell believes that game designers should release their tendency to be very authorial. "In order for it to be rewarding, you have to let go in a certain way and allow the individual to write the story." He also praised minimalism in animation and graphics in order to make the power of narrative more evident. Bushnell recently learned how much fun it can be to be immersed in a story one is crafting oneself: "It turns out I wrote a science fiction book this year," reveals Bushnell, who says he tries to attempt something new every year. He bought books on writing and storytelling and decided to give it a try. Before long, he was hooked on writing what he describes as a "rollicking romp through the future with some cool people and really hot chicks" (which will be out on Amazon December 1, incidentally). "I could hardly wait to get up and find out what my characters were going to do that day," he says. He found the drive surprising: "Having the enjoyment of reaidng while doing the writing... I would have never expected it." His experience of writing also reinforced his belief that creativity is not about having great ideas, but about owning them: "Everyone who's had a shower has had a good idea," he says. "How many times have you heard 'that was my idea?' No, it wasn't -- that wasn't your idea at all, because your idea is really about... getting ownership." Trying to be perfect, especially in the current business climate, can kill creativity, too. "It turns out that perfection kills you. You really don't want to be perfect. If you're perfect, you're too slow, and in the online world and even on cellphones, your ability to upgrade and change and modify is huge. When you force yourself to perfection, it really slows you down, and you may be spending all your time on a game that just sucks. And you want to learn that as quickly as possible." Because Bushnell's vision of the future holds many more opportunities for storytellers."I don't believe there will be another major console," he states. The cost to platform holders to have essentially a battle over who can be more photorealistic just isn't worth the potential benefit, in his view. He expects the PC market and mobile space to continue to gain steam and strength. Cloud gaming innovation also presents an enormous field of opportunity, for episodic storytelling in particular, he says. "If you think of Seinfeld or Friends, they have a set and a bunch of characters and then they run scripts through them. So in some ways, Elaine, Seinfeld, Kramer -- they're basically an entertainment engine," Bushnell suggests. "And we will find that games, if you build them like an engine, and run scenarios through them and take some good authoring tools, I think there will be the equivalent of Seinfeld and Friends in the video game industry." As a final piece of advice, he says those who want to create must embrace failure: "Everybody here is going to do a really crappy game," he said. "I have designed games and the first time I played it iI said, 'Boy, this really sucks.' If you're not crashing, youre not trying. You're not pushing the envelope enough. Remember Angry Birds was the 52nd version that they did."
GDC Online: Bushnell On Future Opportunities In Game Storytelling
Oct. 10, 2011

Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top

David Dastmalchian Comments On M. Bison Role, Says He's Playing Lots Of STREET FIGHTER 2
July 28, 2025

MORTAL KOMBAT II Producer Teases Third Installment And Potential Spin-Offs
July 28, 2025

GOD OF WAR Showrunner Ronald D. Moore Discusses The Prime Video Adaptation's Tone And Development Progress
July 28, 2025

UKIE responds to adult games being pulled from Steam and itch.io after pressure from payment providers
July 28, 2025

The studio behind Teenage Mutant Ninja Turtles: Mutants Unleashed brings in union after facing closure
July 28, 2025
Recent

David Dastmalchian Comments On M. Bison Role, Says He's Playing Lots Of STREET FIGHTER 2
July 28, 2025

MORTAL KOMBAT II Producer Teases Third Installment And Potential Spin-Offs
July 28, 2025

GOD OF WAR Showrunner Ronald D. Moore Discusses The Prime Video Adaptation's Tone And Development Progress
July 28, 2025

UKIE responds to adult games being pulled from Steam and itch.io after pressure from payment providers
July 28, 2025

The studio behind Teenage Mutant Ninja Turtles: Mutants Unleashed brings in union after facing closure
July 28, 2025

Some game firms are struggling with the complexities of the UK Online Safety Act
July 28, 2025

Sony sues Tencent for "slavish clone" of its "valuable" Horizon franchise
July 28, 2025

Puzzle & Dragons publisher/developer GungHo Online faces shareholder revolt
July 28, 2025

Dating App Breach Exposes Images of 13,000 Women
July 28, 2025

US Woman Gets Eight Years for Part in $17m North Korean Scheme
July 28, 2025
Blog

Security Risk Analysis for Racing Games
July 28, 2025

Are there hacks that increase gacha pull rates?
July 24, 2025

VMOS Open-Source: New Threat to Game Security
July 18, 2025

How Games Detect Black and Gray Studio
July 15, 2025

How Games Detect iOS Jailbreaks
July 11, 2025

FPS Game Anti-Cheat Solution
July 9, 2025

Black and Gray Industry Insights: HappyMod
July 7, 2025

Online Game Anti-Cheat Solution
July 4, 2025

iOS Code Encryption Solutions
June 26, 2025

Casual Game Security Risks Analysis and Solutions
June 25, 2025
Random

Finally, a Bluetooth tracker that's as reliable as AirTags but works for Android too
July 25, 2025

I spent a week in New York City with the Samsung Z Fold 7 - and it spoiled me big time
July 25, 2025

I ran with the Apple Watch and Samsung Watch 8 - here's the better AI coach
July 26, 2025

Motorola will give you a free smartwatch with its latest foldable phone deal - how to qualify
July 25, 2025

New Chaos Ransomware Emerges, Launches Wave of Attacks
July 25, 2025

BlackSuit Ransomware Group’s Dark Web Sites Seized in Operation Checkmate
July 25, 2025

Critical Flaws in WordPress Plugin Leave 10,000 Sites Vulnerable
July 28, 2025

13 tech trends to watch now, according to McKinsey (and no, it's not all AI)
July 25, 2025

GOD OF WAR Showrunner Ronald D. Moore Discusses The Prime Video Adaptation's Tone And Development Progress
July 28, 2025

Naval Group Denies Hack Claims, Alleges "Reputational Attack"
July 28, 2025
Most Views

How Games Detect GameGuardian
March 17, 2025

Explanation of Game Anti-Cheat Solutions
March 17, 2025

Cheat Engine Modifier Detection Solutions
March 18, 2025

Explanation of Unity Engine Encryption Solutions
March 17, 2025

How to Anti Hack in Client-Side Games
May 21, 2025

Cocos Engine Encryption Solution
April 8, 2025

How Games Anti-Debugging
April 15, 2025

Cloud Phone Detection Solution for Gaming
May 21, 2025

How Games Detect Frida
March 25, 2025

How Games Detect PlayCover
March 26, 2025