At a panel during GDC Online in Austin, TX, experts addressed the future of the cloud gaming, and how it can change gaming and game development. Cloud gaming has been a hot topic in the games industry in recent years -- cloud gaming companies host games and stream the game data from remote servers to users' hardware. It eliminates the need for large client downloads and doesn’t require users to have the latest and most expensive CPUs and graphics cards. "Cloud gaming should be totally invisible to the user," said David Perry, CEO of cloud gaming company Gaikai (pictured). To him, accessibility is one of the biggest advantages of cloud gaming. "[Players] don’t need to know [how cloud gaming works]. Our goal is to be completely invisible," Perry said. "Today, that's not the way it is. Games are incredibly high friction… We keep putting barriers in front of people." Perry said he asks himself, "What would it take to make video games as accessible as movies or music?… We'll never get there if we don't make [games] accessible." He said cloud gaming is still a work in progress, but it's going in the right direction. "It’s a nightmare to build a global server network… but we've found people willing to fund this. It's not a question of can it be done, it's just a lot of work," he said. "There are good reasons to use the cloud, but there are reasons not to use the cloud," said David Wilson, head of cloud gaming firm Spawn Labs, which major retailer GameStop recently acquired. He claimed the competing streaming game service from OnLive (which was conspicuously absent from the panel) didn't resonate with consumers because he believes that the company pitched the system as something that could replace consoles. "I don't think OnLive has proven anything yet, except that the technology works," said Wilson. He admitted that there are still challenges to cloud gaming such as bandwidth caps, maintaining acceptable video quality, and reducing latency. When asked if he believed whether the next generation of consoles would implement cloud gaming capabilities, Perry replied, "They would be insane not to. You don't want to be a console that doesn’t." He added that at a recent cloud gaming convention, there were over a dozen people from Microsoft, a handful from Sony, and one from Nintendo, which he speculated probably represents the level of interest from those companies. In the past, consoles were all about accessibility -- plug in a cartridge, turn on a switch, and start playing. But Perry said somewhere along the way, consoles lost that accessibility. "Fundamentally, we have to get back to that -- how easy can we make [gaming]," he said. But that's going to take time. Wilson criticized the hype that surrounded OnLive, which some people said would marginalize traditional kinds of delivery services. Streaming technology is on course, however. "Cloud gaming got over-hyped… but it’s happening. There's no overnight success, you don't overturn an industry in six months," said Wilson. He added that at this stage, game developers don't need to do much different on their end to have their games work on the cloud. But in the future, developers will want to fine tune their games to take advantage of what is essentially unlimited computing power. "Long term, there will be more considerations, because people will be building for the cloud. Right now [developers] don’t really need to do anything," he said. Perry also stressed that cloud gaming makes PC game development as important as ever. "You would be nuts [not to have a PC build]," he said. If you're not, you're "just throwing money away." Gaikai's service currently lets users jump right into a PC game demo from a web ad. "This future is coming, trust me. We're well-funded. This is going to happen. OnLive is already making it happen. You need to be prepared for that."
GDC Online: Cloud Gaming's Fast-Approaching Future
Oct. 12, 2011

Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top

David Dastmalchian Comments On M. Bison Role, Says He's Playing Lots Of STREET FIGHTER 2
July 28, 2025

MORTAL KOMBAT II Producer Teases Third Installment And Potential Spin-Offs
July 28, 2025

GOD OF WAR Showrunner Ronald D. Moore Discusses The Prime Video Adaptation's Tone And Development Progress
July 28, 2025

UKIE responds to adult games being pulled from Steam and itch.io after pressure from payment providers
July 28, 2025

The studio behind Teenage Mutant Ninja Turtles: Mutants Unleashed brings in union after facing closure
July 28, 2025
Recent

David Dastmalchian Comments On M. Bison Role, Says He's Playing Lots Of STREET FIGHTER 2
July 28, 2025

MORTAL KOMBAT II Producer Teases Third Installment And Potential Spin-Offs
July 28, 2025

GOD OF WAR Showrunner Ronald D. Moore Discusses The Prime Video Adaptation's Tone And Development Progress
July 28, 2025

UKIE responds to adult games being pulled from Steam and itch.io after pressure from payment providers
July 28, 2025

The studio behind Teenage Mutant Ninja Turtles: Mutants Unleashed brings in union after facing closure
July 28, 2025

Some game firms are struggling with the complexities of the UK Online Safety Act
July 28, 2025

Sony sues Tencent for "slavish clone" of its "valuable" Horizon franchise
July 28, 2025

Puzzle & Dragons publisher/developer GungHo Online faces shareholder revolt
July 28, 2025

Dating App Breach Exposes Images of 13,000 Women
July 28, 2025

US Woman Gets Eight Years for Part in $17m North Korean Scheme
July 28, 2025
Blog

Security Risk Analysis for Racing Games
July 28, 2025

Are there hacks that increase gacha pull rates?
July 24, 2025

VMOS Open-Source: New Threat to Game Security
July 18, 2025

How Games Detect Black and Gray Studio
July 15, 2025

How Games Detect iOS Jailbreaks
July 11, 2025

FPS Game Anti-Cheat Solution
July 9, 2025

Black and Gray Industry Insights: HappyMod
July 7, 2025

Online Game Anti-Cheat Solution
July 4, 2025

iOS Code Encryption Solutions
June 26, 2025

Casual Game Security Risks Analysis and Solutions
June 25, 2025
Random

Teachers and students warn: AI is eroding engagement
July 26, 2025

Dating App Breach Exposes Images of 13,000 Women
July 28, 2025

I got ChatGPT Agent to deliver a truly useful report - and then NotebookLM took it to the next level
July 25, 2025

Critical Flaws in WordPress Plugin Leave 10,000 Sites Vulnerable
July 28, 2025

MADDEN 26 Player Ratings: Predicting The Best Rated Quarterbacks (QBs)
July 26, 2025

Prolonged Chinese Cyber Espionage Campaign Targets VMware Appliances
July 25, 2025

MORTAL KOMBAT II Producer Teases Third Installment And Potential Spin-Offs
July 28, 2025

Sony sues Tencent for "slavish clone" of its "valuable" Horizon franchise
July 28, 2025

Should you buy a robot lawn mower with no boundary wire? My verdict after months of testing
July 25, 2025

I spent a week in New York City with the Samsung Z Fold 7 - and it spoiled me big time
July 25, 2025
Most Views

How Games Detect GameGuardian
March 17, 2025

Explanation of Game Anti-Cheat Solutions
March 17, 2025

Cheat Engine Modifier Detection Solutions
March 18, 2025

Explanation of Unity Engine Encryption Solutions
March 17, 2025

How to Anti Hack in Client-Side Games
May 21, 2025

Cocos Engine Encryption Solution
April 8, 2025

How Games Anti-Debugging
April 15, 2025

Cloud Phone Detection Solution for Gaming
May 21, 2025

How Games Detect Frida
March 25, 2025

How Games Detect PlayCover
March 26, 2025