If Randy Pitchford's gut is right, you have Gearbox Software co-founder Brian Martel to thank for this summer's movie Prometheus. Several years ago, Martel sat down with Ridley Scott to talk about Blade Runner and Alien. As the two discussed the landmark science fiction films, Scott brought out the original, by-then-dust covered storyboards to Alien and began to animatedly discuss the franchise and his love for it. No deals were discussed that day – and certainly no movies – but Pitchford now theorizes "it became clear to me later as our [game] was being put together and Ridley was putting together Prometheus, that that meeting was the moment that inspired both of these projects to happen." Prometheus will beat Gearbox's Aliens: Colonial Marines to the general public by about eight months, but whereas the film is a very loose prequel to the hit franchise, the game will be incorporated into the Aliens canon, which is something of a dream come true for Pitchford, an avid fan of the series. First announced in 2008, Colonial Marines is a title many assumed was dead at one point. Currently on track for a Feb. 2013 launch, it first peeked its head out in 2008, with a Game Informer cover story, then Gearbox kept fairly quiet about it until last year's E3, where it was shown for the first time. Pitchford says conspiracy theories aside, the seemingly long build period was a result of an over-eager announcement of the game. "It turns out the total scope of this project is about as long as we normally take with internal stuff," he says. "The difference was at the very beginning. The ink wasn't dry on the contract yet and everyone was so excited. Within a week of the contract, Sega and 20th Century Fox put out a press release and that, of course, creates demand. "We began building prototypes in 2007 and we did a cover with Game Informer as we finished those prototypes with a proposal: 'This is the game we're offering.' … The feedback we got was 'Yes, please!' so we hunkered down and started making it." Roughly 80 percent of the work on Colonial Marines is being done in-house at Gearbox, with the rest being done by outside developers. Shoot Many Robots developer Demiurge Studios spent nine months on the prototype and is now overseeing the Wii U version of the game. Texas studios Nerve and Timegate are also involved in the game. And while Gearbox's Mikey Neumann wrote the final script for the game, during the 2007-2008 television writer's strike, Battlestar Galactica writers Bradley Thompson and David Weddle helped flesh out the characters and the story for Colonial Marines. While Gearbox isn't leading the charge on the Wii U version of the game, Pitchford sees it regularly, and while he says confidentiality agreements prohibit him from talking about the pros and cons of developing for the system, he's extremely bullish on what Demiurge is putting together. "When I play with the controller, I immediately realize that for the types of games I like to play and make, this is the best controller I've ever had from Nintendo," he says. "For Aliens: Colonial Marines, it's really exciting to have that screen there because I can do things that are very unique to this universe. For instance, we have a motion tracker in this universe. Now our motion tracker can literally be in our hands and we can see and hear it –and scan the room in 360 degrees, since it's a motion device." There's more going on at Gearbox that the Aliens game, of course. Arguably a larger group is interested in Borderlands 2, the developer's follow-up to 2009's surprise hit. Pitchford says he's cognizant of the pressure to succeed with this sophomore installment, but believes fans will like what they see. "When you see both Borderlands 2 and Aliens: Colonial Marines at E3, you can tell how much we've leveled up as a studio – and all of that has been enabled by the success of Borderlands," he says. "It's really a nice time for us."
Gearbox's Pitchford on Aliens' evolution
June 4, 2012

Tags:
event-e3
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top

Microsoft: Attackers Actively Compromising On-Prem SharePoint Customers
July 21, 2025

New CrushFTP Critical Vulnerability Exploited in the Wild
July 21, 2025

Accounting Firm Targeted by Malware Campaign Using New Crypter
July 21, 2025

Fake Receipt Generators Fuel Rise in Online Fraud
July 21, 2025

Iranian Hackers Deploy New Android Spyware Version
July 21, 2025
Recent

Microsoft: Attackers Actively Compromising On-Prem SharePoint Customers
July 21, 2025

New CrushFTP Critical Vulnerability Exploited in the Wild
July 21, 2025

Accounting Firm Targeted by Malware Campaign Using New Crypter
July 21, 2025

Fake Receipt Generators Fuel Rise in Online Fraud
July 21, 2025

Iranian Hackers Deploy New Android Spyware Version
July 21, 2025

Microsoft no longer selling Movies and TV on Xbox (or anywhere)
July 19, 2025

I ditched my Bluetooth speakers for this slick turntable - and it's more practical than I thought
July 19, 2025

This HP EliteBook I tested is one of the most versatile work laptops of 2025 - and it's on sale
July 19, 2025

This split keyboard offers deep customization - if you're willing to go all in
July 19, 2025

This $269 Chromebook couldn't be more portable - here's why it's my pick for students
July 19, 2025
Blog

VMOS Open-Source: New Threat to Game Security
July 18, 2025

How Games Detect Black and Gray Studio
July 15, 2025

How Games Detect iOS Jailbreaks
July 11, 2025

FPS Game Anti-Cheat Solution
July 9, 2025

Black and Gray Industry Insights: HappyMod
July 7, 2025

Online Game Anti-Cheat Solution
July 4, 2025

iOS Code Encryption Solutions
June 26, 2025

Casual Game Security Risks Analysis and Solutions
June 25, 2025

Unity Resources Randomization Encryption Solution
June 19, 2025

Speed Hack Mechanism Analysis and Countermeasures
June 18, 2025
Random

I swapped my Apple Watch Ultra for this big-screen Garmin that's easier to read
July 18, 2025

Ubisoft and Netflix greenlit Assassin's Creed live-action series
July 18, 2025

Quantum tech could break online security, warns India
July 19, 2025

Patch Notes #14: Steam wages war on porn, Krafton accused of going nuclear, and King reportedly swaps humans for AI tools
July 18, 2025

This HP EliteBook I tested is one of the most versatile work laptops of 2025 - and it's on sale
July 19, 2025

Russia Linked to New Malware Targeting Email Accounts for Espionage
July 18, 2025

I spoke with an AI version of myself, thanks to Hume's free tool - how to try it
July 19, 2025

Fake Receipt Generators Fuel Rise in Online Fraud
July 21, 2025

This Android wearable lasts for days, and left my Samsung Galaxy Watch in the dust
July 18, 2025

Mistral's chatbot Le Chat takes on ChatGPT with major upgrade
July 19, 2025
Most Views

How Games Detect GameGuardian
March 17, 2025

Explanation of Game Anti-Cheat Solutions
March 17, 2025

Cheat Engine Modifier Detection Solutions
March 18, 2025

Explanation of Unity Engine Encryption Solutions
March 17, 2025

How to Anti Hack in Client-Side Games
May 21, 2025

Cocos Engine Encryption Solution
April 8, 2025

How Games Anti-Debugging
April 15, 2025

Cloud Phone Detection Solution for Gaming
May 21, 2025

How Games Detect Frida
March 25, 2025

How Games Detect PlayCover
March 26, 2025