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UI Artist - Mobile Games, Big Fish Games
Location: Seattle, WA
Our internal game studio in Seattle is looking for an awesome UI artist/designer to join our team. If you want to reach millions of players around the world with great user experiences then this is the job for you! You will be working closely with Game Design, UX Design and Art to craft the best mobile interfaces in the industry. You’ll be creating visually appealing, game ready UI in a variety of styles while working with a dynamite team. You should come prepared with industry experience in mobile game UI design and a strong understanding of free-to-play best practices as they relate to interface design.
Responsibilities include:
Work closely and collaborate with Game Design, UX Design and the Art Director to iterate on user flows
Explore a variety of UI styles to find what is right for the game providing various solutions that support the brand
Working closely with UX, build interactive prototypes on the device to test and iterate on your designs
Implement UI art directly in engine (e.g. Unity/Cocos)
Conceptualize, design, and implement UI guided by an understanding of current trends and best practices
Create flexible interface designs to evolve with the needs of a live game
Create strong, cohesive UI style guides outlining stylistic consistency and usage rules
Maintain asset libraries and texture atlases with a high level of proficiency and organization
Create ancillary graphic design work including branding/logos, typography, and marketing materials
Mentor others in your awesome skills. Constructively give and receive feedback
Skills, experience and educational requirements:
3+ years of experience producing high quality graphics and intuitive, clean UI's
Ideally will have shipped game products or other related mobile products
Familiarity with a live data driven game environment- ( e.g. Rapid iteration and frequent testing)
A Bachelor's degree in Interactive Design, Graphic Design, or a related field
Able to make fantastic UI art in a range of styles (e.g. realistic, stylized, casual, mid-core)
Mastery of Adobe Photoshop- Proficiency in other Adobe Creative Suite software
Proficiency in mobile game editors and their corresponding UI tools (e.g. CocoStudio and Unity)
Strong knowledge of mobile usability demonstrated by recent game development work
Ability to produce and translate ideas into clean mockups for implementation
Possess a strong understanding of merchandising and messaging best practices in mobile games