Get a job: Gameloft is hiring an FX Artist

May 11, 2017
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Here is just one of the many, many positions being advertised right now.

FX ArtistGameloft

Location: Montreal, Quebec

Leader in the development and publishing of mobile games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 140 million monthly users offers via Gameloft Advertising Solutions a unique level of visibility and involvement to advertisers. Gameloft operates its own established franchises such as Asphalt, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Universal, Illumination Entertainment, Disney, Marvel, Hasbro, Fox Digital Entertainment, Mattel and Ferrari. Gameloft distributes its games in over 100 countries and employs 6,000 people worldwide. Gameloft is a Vivendi company.

At Gameloft Montreal, you’ll be working with the world’s best game developers. Our studio has developed, and continues to develop, hit titles that include the Dungeon HunterModern Combat and Gangstar series.

From the beginning of your adventure with us, you will be tasked with:

  • Creating, and implementing real-time particle effects and animated shaders;

  • Modeling, texturing, animating, lighting and optimizing FX assets under direction of the Lead Artist;

  • Maintaining a consistent art style under the direction of the Lead Artist and the Art Director;

  • Being willing to learn (and teach) new tools and techniques;

  • Collaborating with designers, programmers and other members of the art team and working closely with the tools and engine depts.;

  • Being meticulous and organized in approaching tasks, adhering to pipeline workflow.

Experience and qualifications:

  • Minimum a college diploma program in graphic arts or equivalent

  • Experience on at least one AAA production as a FX Artist

  • Knowledge of special-effect creation in a game engine (important)

  • Solid technical abilities to aid in creating new visual–effect art pipelines

  • Comfortable using scripting tools to trigger effects based on game events

  • Able to conceptualize and animate very stylized natural and fantastical effects (environments, creatures, skills)

  • Ability to accept feedback, and responds to criticism positively

  • Experience in Photoshop or After Effects is preferred. Knowledge in Fume FX, Houdini and Substance tools for texture generation is a bonus

  • Good problem-solving abilities

  • Self-motivated with strong work ethic

  • Video game enthusiast

  • Demonstrate visual-effects abilities

  • Open-minded and outward-looking

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