Get Started Now With Performance Optimization — Learning Resources for Unity Addressables 2020+

April 6, 2020
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[Visit the original site at Unity Addressables: Learning Resources]

You probably heard how addressables can help you optimize your Unity game: RAM usage, loading times, iteration times, content update with cloud storage...

But you might be confused about where to start learning addressables.

That I understand.

There's so much content out there on addressables that it can feel overwhelming at start.

To help you there, I compiled a list of resources to help you learn the addressables API in 2020+.

If you think I'm missing a link, send me an e-mail to [email protected]

Here we go.

Quick Navigation

 

Introduction to Unity Addressables

Addressables — Asset Type Specifics

    Audio

    Video

    Prefabs and Instances

    Text

    Benchmarks

Addressables — VR & AR Development

Addressables — Cloud Content Update

    Microsoft Azure and PlayFab

    Amazon AWS: S3

    BunnyCDN

    Google Storage

    Other

Addressables — Extras

    Courses

    Rambling Stories

 

Introduction to Unity Addressables

If you are new to Unity Addressables, this section is for you.

Here, you'll learn what the addressable assets package will do for your game before your users ditch your game due to huge loading times and memory crashes.

Written Resources:

Video Resources:

Addressables — Asset Type Specifics

If you're having problems with specific asset types or you want to focus your efforts, this section is a good follow up.

Audio

Written Resources:

Video

Written Resources:

Prefabs and Instances

Written Resources:

Video Resources:

Text

Written Resources:

Benchmarks

Written Resources:

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