[Visit the original site at Unity Addressables: Learning Resources]
You probably heard how addressables can help you optimize your Unity game: RAM usage, loading times, iteration times, content update with cloud storage...
But you might be confused about where to start learning addressables.
That I understand.
There's so much content out there on addressables that it can feel overwhelming at start.
To help you there, I compiled a list of resources to help you learn the addressables API in 2020+.
If you think I'm missing a link, send me an e-mail to [email protected]
Here we go.
Quick Navigation
Introduction to Unity Addressables
Addressables — Asset Type Specifics
Addressables — VR & AR Development
Addressables — Cloud Content Update
Introduction to Unity Addressables
If you are new to Unity Addressables, this section is for you.
Here, you'll learn what the addressable assets package will do for your game before your users ditch your game due to huge loading times and memory crashes.
Written Resources:
Unity Addressables: 3 Benefits to Save Your Game (The Gamedev Guru)
Unity Addressables Tutorial: Learn the Basics (The Gamedev Guru)
Addressable Asset System (Unity)
Unity Addressable Asset System (Unity)
Video Resources:
Addressables — Asset Type Specifics
If you're having problems with specific asset types or you want to focus your efforts, this section is a good follow up.
Audio
Written Resources:
Unity Addressables Migration: Music to My Ears (The Gamedev Guru)
Video
Written Resources:
Unity Addressables Videos: Delivering Over Network (The Gamedev Guru)
Prefabs and Instances
Written Resources:
Scaling Your Game Content With Unity Addressable Prefabs (The Gamedev Guru)
Unity Addressables Pooling: Jump In! (The Gamedev Guru)
Unity: How to Save Memory on Disabled GameObjects (The Gamedev Guru)
Video Resources:
Text
Written Resources:
Unity Addressables: TextAsset Loading (The Gamedev Guru)
Benchmarks
Written Resources: