343 Industries has revealed the full patch release notes for the Halo: The Master Chief Collection July 14th update. This patch will go live later today, and will add support for Halo 3 (which, obviously, releases later today).
The July 14th Update adds Forge for Halo: Reach, Halo 2: Anniversary, and Halo 3. It also adds a new spartan customization 3D model viewer for Halo 3. Furthermore, it bring audio improvements and enhancements to Halo: Reach & Halo 3.
This latest update will also improve overall stability of Halo: The Master Chief Collection. According to the changelog, it fixes various cases where the game client could crash during shutdown. It also fixes a crash which could occur when entering the Seasonal Overview immediately after sign-in.
As always, Steam and the Microsoft Store will download this update once it becomes available later today. Below you can also find its complete changelog.
Halo: The Master Chief Collection July 14th Patch Release Notes
New Features
- (PC) Forge is now available for Halo: Reach, Halo 2: Anniversary, and Halo 3.
- Updated Halo 3 Forge with new features, including Object Physics, rotation, coordinate snap and precision edit tools.
- Expanded Halo 3 and Halo: Reach Forge pallets with new objects and budget increases.
- Updated season unlock flow to feature non-linear unlocks per page and added Season 2 featuring 30 new nameplates, 46 new H1 Weapon and 18 H1 Vehicle skins.
- Challenges are now available to complete across all available titles. Note: Halo 4: Spartan Ops does not currently support Campaign Challenges .
- New spartan customization 3D model viewer for Halo 3.
- Updated Skill Rank backend for Ranked Matchmaking. This resolved a long-standing rank reset issue and has required us reset all ranked playlists to 1.
- “Highest Lifetime” rank is now displayed for rotational hoppers that are no longer available.
- Updated Halo 3, Halo: Reach, and Halo 2: Anniversary Forge tools with a new “Toggle Rotation Axes” feature adding toggleable rotation around World and Local axes. Note: Halo 4 will support it at a later date.
- Halo: Reach & Halo 3 audio has been updated.
- New Acrophobia skull for Halo 3.
- “Dual Wield Inversion” has been added as a toggle for players who wish to disable the title from switching the “primary fire” weapon to your left-hand while dual wielding in Halo 2 or Halo 3.
Global (All Platforms)
- Fixed issues where achievements for killing Engineers were displayed as ODST-specific despite being attainable in Halo: Reach as well.
- Also fixed an issue where nameplate unlock criteria was no longer displayed once unlocked.
- Fixed various cases where the game client could crash during shutdown.
Global (PC)
- Fixed an issue where the “He’s Running a Marathon”, “The Guardians are Coming” and “Why am I Here?” achievements would not unlock in Steam after unlocking them on Xbox Live.
- Fixed an issue where the campaign preview widget would appear on the root Main Menu after a sign-in change.
- Fixed a crash which could occur when entering the Seasonal Overview immediately after sign-in.
- Improved how the Seasonal Overview is displayed in non-standard aspect ratios.
Halo: Reach (All Platforms)
- Updated Audio with Waves integration, aligning closer to Xbox 360 quality.
- Fixed an issue where “Xbox 360” was referenced on the Boot Betrayer prompt in non-English languages.
- Added localization for map location names in non-English languages.
- Fixed an issue where the wrong key was displayed on the Boot Betrayer prompt.
Halo: Combat Evolved (All Platforms)
- New Customization Support for Halo: Combat Evolved Multiplayer, including Visor, Vehicle, and Weapon Skins.
- “New Skins” can be disabled under the “Gameplay” submenu in settings to locally return H1’s appearance to legacy.
- Fixed an issue where spamming the plasma pistol’s trigger would cause the charge-up sound to stick.
- You can now manually reload Rocket Warthog.
- Fixed an issue where some starting weapons were not respected on Rat Race.
- Gameplay audio should no longer be heard in the background while a terminal plays in Co-Op Campaign.
Halo 2 (All Platforms)
- Resolved a crash that could occur during long playthroughs.
- Enemy Elites now dual wield.
- Fixed an issue where the Energy Sword displayed incorrectly when viewed against flood tanks in “The Oracle.”
- Rebuilt the lightmap for the initial classic cinematic on “Outskirts” to return lighting and shadows to OG Xbox visuals.
- Adjusted a default gamma option to bring it closer to OG Xbox. This may result in lighting and brightness looking different then our past patch.
- Fixed an issue that was causing players in matchmade games to grenade jump higher than expected, bringing the height back down to OG Xbox clients.
- Fixed an issue where the “Malfunction” skull would display HUD elements incorrectly while dual wielding.
- Infinite ammo and grenades now display with the “infinity” symbol in the HUD.
- Fixed an issue where a controller would sometimes be stuck vibrating after coming out of gameplay.
- Resolved a loading issue that would cause Campaign Co-Op Players to disconnect when starting a mission.
- Horizontal mouse movement while on a stationary turret is now unbound and no longer restricted by the turning radius.
- Fixed an issue where some dynamic music tracks in Campaign Classic Mode was looping incorrectly.
Halo 2: Anniversary (All Platforms)
- Fixed an issue where the sentinel beam VFX would occasionally not display.
- Added 0% option for fall damage in Custom Games.
- Players can now move while the Scoreboard is open.
Halo 3 (All Platforms)
- Updated Audio with Waves integration, aligning closer to Xbox 360 quality.
- Also updated several matte paintings with higher fidelity versions in Campaign cinematics.
- Updated customization to support individual armor pieces and tertiary colors.
- Emblems now display on armor in gameplay.
- Footsteps in the snow no longer appear with black textures.
- Fixed some incorrectly lit particles when Scarabs or Phantoms were destroyed.
- Improved Hornet and Brute Chopper turning speed to better match Xbox 360.
- Added the Fuel Rod Gun, Sentinel Beam, Carbine, Mauler, and Plasma Rifle as starting weapons to Custom Games.
- Fixed an issue where the prowler was misrepresented as the mauler in tools of destruction on the Post Game Carnage Report.
- Fixed issues where some strings extended outside of the gametype objective widget in non-English languages.