Today the organizers of GDC 2019 and its Game Narrative Summit happily announce the 2019 winners of the annual Student Narrative Analysis Competition, all of whom receive passes to attend the conference next month!
If you aren't familiar with this competition, here's how it works: Every year, leading game design programs at universities across the U.S. make the competition part of their academic curricula. Each participating student conducts a detailed structured analysis of the narrative elements of a game title of their choice.
The resulting papers are submitted to the GDC Game Narrative Summit advisors for review, and entrants with the most promising submissions are then invited to present poster sessions of their work to future industry peers (and potential employers/colleagues) at the Game Narrative Summit.
Winning entries in past competitions (which you can check out right now on GDC Vault) have tackled a diverse array of subjects in their sessions, from big-budget blockbuster games to smaller, critically-acclaimed indie titles, including games renowned for their storytelling and games designed with no formal narrative at all.
Regardless of their chosen subject, past competitors have consistently produced incisive, bold analysis that foreshadows the contributions they will likely someday make to the field of game narrative. This year's competition featured another strong group of entrants from schools across the country, and we’re proud to announce that this year's winners are:
Platinum Winners
Jessica Zhang, Sheridan
Colton David, Sheridan
Erica Kleinman
Gold Winners
Sydney Fonderie, Cogswell
Stav Hinenzon, DigiPen
Julie Arcala, Drexel
Mark Hurley, Drexel
Erin Truesdell, Drexel
Tejas Shah, Drexel
Jonathan Moallem, George Mason
Nicholas Carbonara, NYU
Rachel Moeller, NYU
Chris Dicovskly, RPI
Giovanni Morales, RPI
William Lyons, RPI
Yaoyu Cheng, RPI
Namnam Goodarzi, Sheridan
Aspen Clark, SMU
Longfei Gao, SMU
Joe Lunghi, Texas