"I failed to find Vigil a home. Having just finished a product, Vigil was farthest from release of their next game, and we were not able to garner any interest from buyers, despite a herculean effort."
- Jason Rubin reflects on his accomplishments -- and, in this case, failures -- during his short tenure in THQ's final days in an interview with Game Informer. Read the whole thing here.
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2013