Kliuless? Gaming Industry ICYMI #26
Hi, my name is Kenny Liu, and I work in Revenue Strategy at Riot Games. Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
See more or subscribe at: https://tinyletter.com/kliuless
Business & Revenue Strategy
Aligning Business Models to Markets: Why Shake Shack & Super Duper have great service, and what that means for tech [KL: includes Fortnite case study too]
Amy Hennig: "Things are clearly not working the way they used to"... ​Uncharted creative director says mass layoffs a red flag that AAA development must change, shift to outsourcing "feels inevitable"
HBR: Netflix and the Economics of Bundling
Epic Games sued over ‘predatory’ Llama loot boxes
WSJ: Nintendo to Smartphone Gamers: Don’t Spend Too Much on Us
Top 10 influencers account for 84% of yearly view growth, but a spot in that list is not secure year-on-year
Design
Battle royale: the design secrets behind gaming's biggest genre
Jon Shafer interview: At the Gates shows an emotional 6-year journey
PC/Console
Apex Legends passes 50mm players in a month
Paradox opens new California studio, Paradox Tectonic
SpatialOS dev Improbable is setting up its own game development studios
Mobile
Dota Auto Chess maker hints at a mobile release
Activision & Newzoo Report: Betting on Billions: Unlocking the Power of Mobile Gamers
Related: a16z interview with Activision CEO Bobby Kotick
Latest Android devices now let you log into apps without requiring a password
Folding iPhone patent application shows how Apple might solve one problem
Related: Apple co-founder Steve Wozniak worries company is falling behind on foldable phones
XR: AR/MR/VR
Apple might be developing an AR headset for iPhones
Quantic Foundry: Older Gamers Who Can Afford VR Tend to Care Less About the Gaming Motivations Linked to VR Adoption