Kliuless #39: E3 2019 Recap

June 19, 2019
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Kliuless? Gaming Industry ICYMI #39

Hi, my name is Kenny Liu, and I work in Revenue Strategy at Riot Games. Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

See more or subscribe at: https://tinyletter.com/kliuless

E3

Strategic Advisory

  • Mary Meeker’s most important trends on the internet

    • "The number of interactive gamers worldwide grew 6 percent to 2.4 billion people last year, as interactive games like Fortnite become the new social media for certain people. The number of people who watch those games — rather than participate — is swelling, too"

  • Newzoo: U.S. will overtake China as No. 1 gaming market in 2019

  • Pew report on U.S. Mobile Technology and Home Broadband 2019

  • HBR: Why Managers Design Jobs to Be More Boring Than They Need to Be

  • HBR: Why You Should Create a “Shadow Board” of Younger Employees

  • People Don't Actually Know Themselves Very Well

Mobile

  • Detailed design deconstruction of AFK Arena

  • FT: Tencent’s ‘PUBG Mobile’ becomes top-earning global game

  • App Annie: Games accounted for 33% of mobile downloads and 74% of spending in 2018

    • Related: Mobile games are losing to video in the battle for users' time 

  • Bloomberg: The Next Big Phones Could Bring a Billion People Online

Tech / Entertainment

  • HBR: Marvel's Blockbuster Machine

  • Epic Games acquires social video app Houseparty

  • The 9 biggest highlights from Apple WWDC 2019

  • Amazon Lays Off Dozens Of Game Developers During E3

Overtime

  • NYT: Dance Dance Revolution 2019

  • Why Niantic bought a tabletop game developer

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