Kliuless #65: The X

Jan. 23, 2020
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Kliuless? Gaming Industry Insights #65

Hi, my name is Kenny Liu, and each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

See more or subscribe at: https://tinyletter.com/kliuless

The X

  • The X, a weekly scavenger hunt app launched in 2018, has blown up recently thanks to TikTok

  • Each Saturday, a new game opens with five puzzles to solve, usually related to current events

    • Users coordinate with group messaging and social media to solve clues that ultimately lead to one final step at a nearby location

    • Everyone who makes it through all the challenges splits a cash prize, like HQ Trivia

  • There’s only one game per week and the challenges are different each time, keeping the experience fresh. Users can also regulate the difficulty by either trying to go solo or completing it with others online, providing greater accessibility to a broad user base

Business Strategy

  • Blog: Measuring marginal organic contribution from paid marketing

  • Twitter’s ad network provides the best value for PC/console games marketing

Platforms

Creative

PC / Console

  • Tencent bids $148m to acquire 100% of Funcom

  • Digital Bros to buy Starbreeze assets from Smilegate

  • Major slowdown of new releases on Steam last year

  • Microsoft first-party titles to be cross-compatible between Xbox One, Xbox Series X

Mobile

  • Stillfront Group acquires Storm8 for up to $400m

  • Scopely acquires Marvel Strike Force dev FoxNext Games from Disney

  • Tencent’s TiMi J3 studio cracked the code on adapting Call of Duty for mobile

  • App Annie's State of Mobile 2020 report: Mobile games now

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