Kliuless? Gaming Industry ICYMI #3

Sept. 17, 2018
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Hi, my name is Kenny Liu, and I work in Revenue Strategy at Riot Games. Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

See more or subscribe at: https://tinyletter.com/kliuless

Kliu's Corner: China's Transition to Innovation

  • Current Events

    • Despite all the hype this week surrounding Call of Duty: Black Ops 4 Blackout, in my opinion Tencent's "Ring of Elysium is the most exciting battle royale launching this fall"

    • However, what excites me the most about RoE is not its dynamic weather system nor the fact that its free-to-play, but rather what it heralds for the future of Chinese games: innovation

    • I love this quote from a Chinese gaming executive: “Going overseas is just like swimming – when there’s a flood one day, you’ll realize it’s a survival skill"

    • That flood has finally arrived as China's freeze on new video game licenses may last another 4-6 months

    • "Amid the current uncertainty at home, Chinese game developers are ramping up international marketing. In the first half of the year overseas sales of China-developed titles reached US$4.6bn, up 16% year on year, outpacing the 5% y-o-y growth in the industry overall"

    • Aside from Tencent's RoE, this week NetEase announced that mobile PUBG clone Knives Out is heading to PlayStation 4, and China’s biggest anime video site Bilibili previewed two games on Steam

  • Context: The Scramble to Ship

    • Over the past couple of years, China's gaming giants, Tencent and NetEase, have rapidly grown their development capabilities in the fight for mobile battle royale market share

    • After PUBG Steam Early Access began on PC in Mar-2017, NetEase’s mobile clones, Knives Out and Rules of Survival, launched 8 months later in Nov-2017

    • After that, Tencent’s two PUBG Mobile games only took 4 months to ship in Mar-2018, and quickly dethroned NetEase's titles partially due to their official licensed branding

  • Context: The Scramble for IP

    • As Chinese mobile gamers' tastes evolved to seek higher quality experiences, this year Tencent and NetEase both scrambled around the world to sign numerous deals with Western partners with well-known IPs:

    • China

      External Party

      NetEase

      Bungie

      Minority interest ($100M)

      China publishing (maybe)

      NetEase

      CCP

      Co-development

      EVE-themed mobile AR MMO

      NetEase

      Mattel

      Joint venture

      Game development studio

      Tencent

      Activision

      Co-development

      Call of Duty mobile game

      Tencent

      Bluehole

      Minority interest (10%)

      PUBG

      Tencent

      EA

      Co-development

      Red Alert mobile game

      Tencent

      Grinding Gear Games

      Majority interest (80%)

      Path of Exile

      Tencent

      Lego

      Co-development

      Online games

      Tencent

      Square Enix

      Co-development (& JV?)

      New games (& maybe IP licensing)

      Tencent

      Ubisoft

      Minority interest (5%)

      China publishing

  • Next Step: Innovation

    • What each of these collaborations signify is really an in-depth learning opportunity for both Tencent and NetEase to understand how to layer innovation on top of their already incredibly fast production processes

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