I remember the first time I did terribly on a champion (player-controlled character) I was pretty good at. Granted, it was late at night and I had spent a few more hours than I should have grinding the game, but either way playing badly doesn't feel good.
This is especially true when you're working to reach a goal this is also true when you have a not-so-cooperative team, and you're playing a role that’s equivalent to doing all the work on a group assignment and everyone gets the same grade. Well...I wasn't doing all the work, but it felt that way.
Because League of Legends (LoL) had a reputation of having extremely toxic players, I stayed away from it for as long as possible, and I surprisingly managed to stay away for a few years but then I got bored of all the "competitive" games. I disliked the "let’s reward everyone the same so no one feels left out" mentality.
So, naturally LoL fell into my lap. When I downloaded it, I had fun for a minute, hated it, and then uninstalled it within a week. But a few weeks later it found its way back into my computer (apparently, I didn’t actually uninstall it). Even with all my time management skills, I still managed to slip in a few more hours than I should have.
After trying out roles, I decided to mainly play as a support champion. This began my journey in the under-appreciated role of silent carrying. For those unfamiliar with gaming, a silent carrier is crucial to the ultimate win, but no one sees the silent carrier because its role is in the background.
When it comes to anything I enjoy I always want to be better at it. So, I developed a habit of keeping track of all my major mistakes. I called this tracking effort the "Why I Died" sheet.
To keep it balanced, I made a list of what I thought were my biggest strengths as a player and I came up with a top three:
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