Metal Gear Solid Delta: Snake Eater releases next week, and according to reports, the PC version will be locked at 60FPS. This info comes from a number of PC reviews that hit the Internet earlier today.
The good news here is that MGS Delta: Snake Eater is powered by Unreal Engine 5. So, in theory, we should be able to unlock the framerate via the Engine.ini file. It should be relatively easy to do this. Unless Konami has encrypted the game’s config.
I haven’t played it yet, but from what I heard, the game also has traversal stutters on all platforms. So, I just hope these traversal stutters are closer to those of Mafia: The Old Country, and not to what we saw in Oblivion Remastered.
In February 2024, Konami also shared the game’s official PC system requirements. According to them, PC gamers will at least need an Intel i5-8600 or AMD Ryzen 5 3600 with 16GB of RAM and an NVIDIA GeForce RTX 2060 Super. The game will also require 100GB of free disk space.
Since I haven’t played it yet, I can’t comment on the PC performance. From what I heard, the game struggles on consoles. None of the current-gen consoles is able to run it with 60FPS. Even the PS5 Pro drops to mid-40s in the jungle areas.
As I’ve already said, the Steam store page does not list Denuvo. I don’t know, though, whether Konami will add it at the last minute or not. Silent Hill 2 Remake came out without it. So, fingers crossed that MGSD: SE will not have it, too.
Konami will release Metal Gear Solid Delta: Snake Eater on August 28th. However, the game will be priced at 79 euros. Yup, this is one of the few games that will cost 80 euros. Konami is going all in with that high price as Silent Hill f will also be priced at 80 euros.
Given the performance issues that the game has on all platforms, it will not surprise me if some decide to sail on the high seas just so that they can test it. After all, there isn’t any demo to try. So, I guess the PC sales will be really low. It sucks, but it is what it is.
Stay tuned for more!