Metro Exodus will be the first PC game using the NVIDIA RTX real-time raytracing tech

March 21, 2018
Metro Exodus will be the first PC game using the NVIDIA RTX real-time raytracing tech

4A Games has announced that Metro Exodus will be using the RTX real-time raytracing tech. Since we’ve been focusing on the DirectX Raytracing API these past days, know that the NVIDIA RTX consists of a highly scalable ray-tracing technology running on NVIDIA Volta architecture GPUs.

As NVIDIA noted, RTX is architected to support ray tracing through a variety of interfaces, and NVIDIA partnered closely with Microsoft to enable full RTX support for applications that use Microsoft’s new DirectX Raytracing (DXR) API.

4AGames will most likely release a video from its GDC 2018 tech demo of Metro Exodus using the RTX technology in the coming days, so stay tuned for more!

We are excited to share the news that we are collaborating with @NVIDIAGeForce, using their RTX real-time ray tracing tech in @MetroVideoGame! Stay tuned for our @Official_GDC demo in the coming days! https://t.co/5LTbY7DEHv

— 4A Games (@4AGames) March 20, 2018

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