New BeamNG.drive patch will add Physically-based Rendering, Ambient Diffuse Lighting & Direct Specular Lighting

June 23, 2021
New BeamNG.drive patch will add Physically-based Rendering, Ambient Diffuse Lighting & Direct Specular Lighting

BeamNG announced a new major patch that will be coming soon to BeamNG.drive. This patch aims to overhaul the game’s graphics by adding numerous modern-day effects and techniques. In order to showcase these new graphical features, the team released a new trailer that you can find below.

BeamNG.drive is an incredibly realistic driving game with near-limitless possibilities. Its soft-body physics engine simulates every component of a vehicle in real-time, resulting in true-to-life behavior.

The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you’ve ever seen in a game. Therefore, and as the game uses an incredibly accurate damage model, all crashes feel visceral.

The new update for BeamNG.drive will introduce Physically-based Rendering, with realistic materials and vehicle paint. It will also add new ambient diffuse lighting and new direct specular lighting.

Enjoy!

Tags: BeamNG

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