Not All Fun & Games: Cybercrime & the Gaming Industry

Sept. 23, 2019
protect

The gaming industry is big business. So much so in fact that Statista predicts that the global video game market will be worth a staggering $138bn+ by 2021, and estimates that there are currently almost 2.5 billion video gamers worldwide. 

In our modern day and age, one can game from their phone, tablet, computer, console and beyond. Clearly, things have come a very, very long way since the early days of video gaming back in the 1970s, when the likes of Pong and Space Invaders were the go-to games of choice. Gaming has evolved into not just one of the most popular and widely-enjoyed hobbies in the world, but as an industry, it has become one of the most dynamic and competitive markets in the tech sector.

However, while there has been continual increases in the number of people turning to the gaming industry for fun and entertainment over the last few decades, more recently, it has also drawn the attention of a subset of society whose interest in it is far less recreational: cyber-criminals.

A plethora of research and media reports have revealed that, over the last few years, cybercrime has well-and-truly got its claws into the gaming industry with attackers leveling various nefarious escapades to defraud and steal from the development, marketing and monetization of video games.

So, why and how has the gaming industry emerged as a target for cybercrime, and what needs to be done to protect it?

Tags:

No tags.

JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.

Explore Features>>