Basics
Space Frontier 2 is a space exploration game published by Ketchapp and developed by Part Time Monkey with Design by LynxSwamp. It is free on iOS and Android.
The game tasks the player with exploring the galaxy one solar system at a time.
The player launches a multistage rocket into space and then taps the screen in order to detach each stage of the rocket. Detaching a stage reveals another rocket booster which propels the rocket further into space.

Each planet reached is colonized by the astronauts on board the rocket. These astronauts passively generate money that can be spent on rocket upgrades, more astronauts, and further exploration into the galaxy.
Core Loop and Metagame
The core gameplay for Space Frontier 2 is launching the multistage rocket into space to land on planets. The player repeats this process to generate money.
The metagame is exploring the galaxy and reaching new solar systems. Each new system contains the same core gameplay as the first. The difference being that the rewards for rocket launches and cost of upgrades are all higher.

Launch and Landing
The launch begins by tapping the rocket. Each additional tap will detach a stage of the rocket. The later the tap, the more money that is rewarded, and the further the rocket will go. However, tap too late and the rocket will explode.

The tap timing mechanic is represented by a circular dial that depletes in a counter clockwise direction.
There are 5 different ratings for rocket detachment: Ok, Good, Great, Perfect, and Impossible. The latter 3 will reward the player with money. In the first solar system, Great pays $10, Perfect pays $20, and Impossible pays $80.
These rewards increase in successive solar systems. The first 8 are shown in the table below:
System | Great | Perfect | Impossible |
|---|---|---|---|
1 | $10 | $20 | $80 |
2 | $10 | $20 | $80 |
3 | $25 | $50 | $200 |
4 | $45 | $90 | $360 |
5 | $80 | $160 | $640 |
6 | $135 | $270 | $1,080 |
7 | $215 | $430 | $1,720 |
8 | $315 | $630 | $2,520 |
The base Great payout determines the other two. Perfect is always twice as much as Great and Impossible is always eight times as much as Great.
Disregarding the first two planets, the payouts increase exponentially. This graph illustrates that point. You can see how much separation the Impossible eight times value makes the further into the galaxy the player explores.
Landing on planets also rewards money. The further the planet in the solar system, the more money that is rewarded. Just like the stage detaching payouts, these also increase exponentially between solar systems.
System | Planet 1 | Planet 2 | Planet 3 |
|---|---|---|---|
1 | $45 | $90 | $135 |
2 | $45 | $90 | $135 |
3 | $75 | $150 | $225 |
4 | $120 | $240 | $360 |
5 | $195 | $390 | $585 |
6 | $300 | $600 | $900 |
7 | $450 | $900 | $1,350 |
8 | $645 |