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News
Astro Bot and Black Myth: Wukong lead GDCA nominations
The finalists of the 25th annual Game Developers Choice Awards have been revealed, with Astro Bot and Black Myth: Wukon…
May 30, 2025
GDC Awards 2025 to honor Sam Lake and Lucas Pope
The Game Developers Choice Awards organised have announced this year's recipients for its Lifetime Achievement and Pion…
May 30, 2025
Balatro leads Game Developers Choice Awards 2025, wins Game of the Year
Balatro dominated the Game Developers Choice Awards last night, taking home Game of the Year and Best Debut alongside B…
May 30, 2025
Nearly 30,000 people attended GDC 2025
The organisers of this year's Game Developers Conference have revealed that almost 30,000 people were in attendance.
May 30, 2025
Behind the Scenes: Check out Keita Takahashi's adorable To a T storyboard sketches
Keita Takahashi sent over a bunch of adorable To a T storyboard sketches following our chat at GDC 2025. Take a look at a handful of formative sketches from the Wattam and Katamari creator.
May 29, 2025
What I learned during a marvelous meeting with To a T creator Keita Takahashi
'What is a game? I don't know.'
May 28, 2025
'It was really wearing people down:' The funding challenges that followed 'runaway success' Another Crab's Treasure
Another Crab's Treasure massively exceeded the expectations of developer Aggro Crab, but investors have been reluctant to help the studio dream even bigger.
May 1, 2025
'We have way more power than any corporation:' Union workers call on developers to fight for their future
Unionized workers feel the video game industry is at an existential crossroads—so how did we get here, and what happens next?
April 9, 2025
Dredge wasn't originally going to be a narrative game, but then it became one of 2023's best
Inside the building of Dredge's dialogue-based narrative system
April 2, 2025
Want to know the best way to gain attention on Steam? Add a demo.
'Valve was saying, in not so subtle terms, that everyone needs to make a demo.'
April 1, 2025
How Ninja Theory created Hellblade II's unsettling soundscape
Principal sound designer Daniele Galante broke down the uses and challenges of producing binaural audio, and how it elevated the sequel's most intense moments.
April 1, 2025
How Star Wars Outlaws' poker-style mini-game helped to define its tone
Game designer Jean-Baptiste Siraudin talks about the making of Kessel Sabacc, and how the team played tricks on players to sell the scoundrel fantasy.
March 29, 2025
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