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News
Lethal learnings from Hitman prepared IOI for making 007: First Light
IOI's chief technical officer explains why Bond goes further than Hitman with the agency fantasy.
June 11, 2025
Skybound spins up new fighting game studio Quarter Up
Look at what Skybound needs to mimic a fraction of the game industry's power.
June 9, 2025
Behind the Scenes: Check out Keita Takahashi's adorable To a T storyboard sketches
Keita Takahashi sent over a bunch of adorable To a T storyboard sketches following our chat at GDC 2025. Take a look at a handful of formative sketches from the Wattam and Katamari creator.
May 29, 2025
What I learned during a marvelous meeting with To a T creator Keita Takahashi
'What is a game? I don't know.'
May 28, 2025
'It was really wearing people down:' The funding challenges that followed 'runaway success' Another Crab's Treasure
Another Crab's Treasure massively exceeded the expectations of developer Aggro Crab, but investors have been reluctant to help the studio dream even bigger.
May 1, 2025
Exploring Quito, Ecuador (and soccer fever) in despelote
Multiple IGF nominee despelote captures the look and feel of Ecuador in 2001, when they were nearing qualification for the World Cup.
March 25, 2025
Unity's CEO, CTO promise 'stability' after runtime fee debacle
Uniting developers has never been so challenging.
March 20, 2025
Pondering the depths and delights of 'plunderludics' in tapecaria
'I am very interested in movement in games—the general embodying you can achieve with different controls, as well as the feeling of mastery and weirdness of exploring a new body.'
March 19, 2025
Inside UFO 50's incredible 8-bit journey
'One of the most gratifying things for us has been seeing players get interested in genres or styles of games that they never thought they'd be into (or perhaps didn't know existed!)'
March 15, 2025
Encouraging player creativity in Caves of Qud
'...a good setting is like a wet sponge. It gives with another squeeze: there's something in its network of symbols that benefits or enriches from thinking through at another angle.'
March 13, 2025
Inside Indika's powerful, bleak exploration of religion
'...The idea of showing human perception through the lens of a game became one of our cornerstones.'
March 13, 2025
Making a life in the funky, plant-filled world of Starship Home
'We wanted to instill in users a sense of wonder, delight, and awe.'
March 12, 2025
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