Neocore Games has released a brand new patch for Warhammer 40K: Inquisitor – Martyr. According to the release note, this patch comes with numerous balance tweaks and fixes, and features various dedicated server stability improvements.
Going into more details, the Warhammer 40K: Inquisitor – Martyr patch 1.0.5 adds a new Relic Demolition Armor effect, adds a new loading screen, displays buff descriptions in the pause menu via controller, and prevents players from targeting objects/enemies through walls/doors via controller.
As always, Steam will download this patch the next time you launch its client, and you can find its complete changelog below.
Warhammer 40K: Inquisitor – Martyr Patch 1.0.5 Release Notes
Fixed BugsBalance
- Heroic Deeds are now progressing properly
- Skill trees unlocked by Rank requirements are now unlocking properly
- Knockdown, stun, and other similar effects will not interrupt inoculator effects and buffs anymore
- Fixed Morality Passive Skill requirements
- Fast Aim (passive): The aiming window now displays the appropriate aiming time
- Fixed a bug where Relic weapon models were not showing (Heavy Flamer and Grav Gun)
- Fixed the Haemophilic Shock passive
- Fixed the Optimal Dispersion passive
- Fixed the Domination passive
- Fixed the Reanimator Glands passive in Co-Op
- Fixed an issue with the Warp Bleed Heroic Deed
- Keen Fury now activates in Co-Op properly
- Fixed numerous melee execution-related issues
- During the final bossfight, players now respawn inside the room
- Creating a new cabal no longer brings applicants from the previous cabal into the new one
- Fixed an issue where the AI was idling behind covers
- No Time Wasted and Hard Pressed are now progressing from doing Silence the Guns missions
- Consumable tooltips no longer state that they should give Fate for selling them
- Fixed a bug where everyone appears in their correct region instead of Alpha
- Player Info window now displays completed mission count properly
- Fixed incorrect Fate reward displays at Campaign missions
- The Stride of the Blessed Perk now gives Damage Reduce instead of Vulnerability
- The Cabal Name editbox will now filter invalid characters properly
- Fixed missing description and icon for the Overwhelm buff
- Fixed missing description for Divine Shot’s buff tooltip
- Fixed missing description for Warp Resonance’s buff tooltip
- Fixed the Castigation passive, it gives the correct amount of Crit now
- Fixed a typo in the tooltip of the Reanimator Glands buff
- Fixed issues with Relic Armor appearance modification
- Fixed an issue where players received inappropriate rewards from events
- The Misfortune spell’s duration was falsely indicated in the tooltip (10 sec instead of 30)
- Inoculator, Endurance, Warp Speed, Misfortune, and Fiery Form are no longer interrupted by cutscenes
- Fixed a bug where players could not exit failed Campaign missions
- Fixed a bug where melee+ranged weapon combos had bugged animations
- Controller: Fixed an issue where players could not queue for Tarot or Event missions
- Controller: Fixed the interaction with the Magos Biologis during missions
- Controller: The target lock won’t get stuck on an enemy when players die
- Controller: The target lock won’t get stuck on an enemy when players die
- Controller: Players can now Target Lock to Nurgle Pustules
- Controller: Fixed a bug where players could target flags during Campaign missions
- Various localization fixes for every language
- Numerous crash fixes
Miscellaneous Features
- Unholy Cathedral now has a limited enemy count, but the difficulty increases over time
- The Tech Priest’s HP in the Data Sanctum defense mission (Chapter 3, Mission 4) was doubled, and he now regenerates HP as well
- Reanimator Glands: Damage reduce modifier was increased from 50% to 80%
- Chance to trigger a Rosarius Force Field when hit has been decreased 10 % to 2 %, and the duration is shorter by 1 sec
- The Psychic Dominion perk got its 100% damage bonus reduced by 25%
- The Mind Rift perk got its 50% damage bonus increased by 25%
- Shields now benefit from difficulty modifiers
- Sentinel Armor – Summoned turret HP increased by 33%
- The “Seek the Forbidden Knowledge” cabal quest is reworked: Unholy Codex is now dropped by Word Bearers Sorcerers, Champions, Havocs and Marines with a 50% chance, but the required amount is increased a bit (103-175)
- Adjusted the “Reave the Plague Lord” cabal quest: Relics of Nurgle are now dropped with 35% chance instead of 25%
- Cabal directive reroll is now making sure that the cabal won’t receive the same directive again
- Assassin holograms no longer do damage to shields
- The Vox Caster’s Orbital Strike has got its damage reduced by 20% and delay before impact has been increased by 1 sec
- Many Campaign Investigations got their Fate rewards reduced. A full playthrough of the Campaign will net around 700 less Fate now for a fresh character.
- To compensate, Rank XP gain from Campaign Investigations has been increased by 50%. This is roughly the same amount of XP that players would have received from dumping their bonus Campaign Fate into Tarot missions, so Campaign leveling pace remains unaltered.
- Execution cutscenes can now be skipped via toggling “Elaborate executions” in the Game Options
- Adjusted the size of the Skull Mask
- Dedicated server stability improvements
- Skull piles are no longer obstacles
- The Character Panel, Inventory, etc. are now closed by the keybind that opens them
- Added new Relic Demolition Armor effect
- The Pending Reward frame has been moved under the Credit/Fate display
- Enemies now have a spawn effect as well during Defense missions
- Datahunt enemies also have a spawn effect now
- Players are now unable to target objects/enemies through walls/doors via controller
- Buff descriptions are now displayed in the pause menu via controller
- Added a new loading screen