[Gamasutra highlights choice quotes from game industry figures such as Activision's Eric Hirshberg, Prince of Persia creator Jordan Mechner, NASA's Brian Dunbar, and many others.] In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on free trials in MMOs, going beyond violence in games for violence's sake, movie tie-ins, and swans. This Week's Noteworthy Game Industry Quotes x"Based on the usage patterns we've seen from consumers, it's completely conceivable to have a fully immersive experience on a tablet akin to an Uncharted or a Skyrim" -- Ngmoco head Ben Cousins on tablets leapfrogging consoles "There are a lot of elements of [Japanese] that we still haven't shown to the world; a lot of things are still kept at home. These are things that we can actually show in a proper way, that the global market can understand." -- Kenichi Ogasawara, production lead for Tecmo Koei's Dynasty Warriors (PS Vita) "Left on their own, free trial players are basically playing a single player game, and then asked if they want to sign up for a subscription to this single player game. It won't work. It can't." -- MMO expert Simon Ludgate "Games are designed to be played, not watched, and the best game storytelling is storytelling that unfolds naturally within the game play. " -- Karateka and Prince of Persia creator Jordan Mechner "The console-based film games business is rapidly disappearing." -- Sam Glassenberg, head of social game developer Funtactic "[Publishers] can't see past their noses half of the time." -- n-Space president and co-founder Dan O'Leary "Rather than just having violence for the sake of violence and cheap thrill, we wanted to give meaning to violence: Why does this happen? We want to link emotion to violence." -- Team Ninja head Yosuke Hayashi "The nice thing is, you can sneak some real information into games." -- NASA.gov manager Brian Dunbar discussing NASA's game projects "It's simply a fallacy to say that we're not innovating, or that we're not attempting to bring new IP and new ideas to the industry. " -- Activision Publishing CEO Eric Hirshberg The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.
Your game industry in your words: Week of February 17
Feb. 21, 2012

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