[Gamasutra highlights choice quotes from game industry figures such as Quantic Dream's David Cage, Electronic Arts' Jeff Macpherson, and many others.] In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on making art with games, gallows humor in cartoonish titles, evangelizing the importance of audio in projects, and more. This Week's Noteworthy Game Industry Quotes "If something of what we create today, people still talk about it 50 years from now, then we'll say, 'Okay, it was art.' But that's really not something I have in mind every morning." - Quantic Dream (Heavy Rain) CEO David Cage "I'm just surprised that this cartoon way of death is what bothered people while photorealistic games are completely accepted. There are games about current wars that are out now, that I, personally, would consider far more offensive." - Eerie Canal co-founder Bryn Bennett defending Dreadline's gallows humor "It's important to evangelize upwards the importance of audio, because it's not as tangible a discipline as graphics or gameplay." - Electronic Arts audio director Jeff Macpherson "If you have ever watched, or been a part of, a game where the child changes the rules constantly to keep themselves from losing, you can remember how frustrating that can be -- and you can see the correlation in video game design." - Self-described Josh Bycer on why games shouldn't break the rules but should allow players to "I want women currently in games and women considering the game industry to be able to find role models or mentors -- or, heck, even sworn enemies who are also women, which is harder to do if you've never heard of more than a couple women in the industry at all." - Entertainment Games project manager Courtney Stanton "I was so relieved that I wound up getting my fiance pregnant. POOF - all my free-time for working on The Journey Down went up in smoke." - SkyGoblin's Theodor Waern on his relief after completing the first chapter of adventure game series The Journey Down "It's about passion, right? There's still the fact that you can be in a place, feeling very safe and very secure, and then you look at this thing, and you're like, 'Can I go there? Can I go to that startup?' And I just told myself, 'Yes, I can do that!'" - Zynga's former CTO of mobile Laurent Desegur on why he left to join Game Closure "In the end, [Curt Schilling's] optimism turned out to be naivete, and it slowly killed us." - Former Big Huge Games employee discussing the collapse of BHG and 38 Studios The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.
Your game industry in your words: Week of June 1
June 1, 2012

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