Your game industry in your words: Week of March 16

March 16, 2012
Your game industry in your words: Week of March 16

[Gamasutra highlights choice quotes from game industry figures such as Valve Software's Chet Faliszek, Capcom's Christian Svensson, Ubisoft Toronto's Jade Raymond, and many others.] In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on the future of AAA games, the transition from retail to digital, non-interactive cutscenes, and more. This Week's Noteworthy Game Industry Quotes "When it dawned on me that I might have to leave Tiburon to work on my own project, I had already been there for almost nine years." - Ex-EA Tiburon developer and Rom Sham Bow co-founder Volga Aksoy "A player advocacy group will not be co-opted by the sponsoring developer, and can focus player dissatisfaction into concrete action that can impact the company's balance sheet. A little democracy is a dangerous thing." - Alexander Gianturco, chairman for the EVE Online's elected group of player representatives who interface with developer CCP "I'd like to say that within five years, certainly well-north of 50 percent of our revenue will be coming from digital." - Capcom Entertainment SVP Christian Svensson "At the end of the day, we're not hobbyists anymore, this is our full-time job." - Will Stallwood reflects on whether Cipher Prime (Auditorium) is still an indie studio "Your objective is not to become a big event. It's to become a pastime that people can share with friends and go back to." - Ubisoft Toronto managing director Jade Raymond on the future of AAA games "Tie-in games have almost always been awful." - Canabalt and The Hunger Games: Girl on Fire developer Adam Saltsman "I think players have less and less patience for sitting through a cutscene, waiting for the story to unfold." - Valve Software writer Chet Faliszek "Without strong first-party titles -- like Mario with Nintendo or Halo on Xbox -- it's really difficult to grow a platform." - Gree International's Eiji Araki on releasing first-party titles for a mobile social gaming network The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.

Tags: 2012

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