In an interview with Wired, Zelda chief Eiji Aonuma acknowledges there is a tough balancing act at play between delivering quickly and satisfying fans. "We don't release [Zelda titles] that often," Aonuma tells Wired. "Mario games, if you push to get it done, you can finish it in a year. Zelda games take at least three years to complete. At the same time, I'm getting pushed to release them quicker but the users are expecting bigger experiences. And those things don't match up. So I struggle with that all the time. I have no idea what I'm supposed to do to meet both of those demands." Zelda enjoys a devoted fanbase, but tends to perform worse at retail versus its sister franchises. Aonuma also notes that Nintendo's Mario flagship has two producers, Takashi Tezuka and Yoshiaki Koizumi. "With Zelda, it's just me." Aonuma's team is currently hard at work with two distinct Zelda titles, Wind Waker HD and A Link Between Worlds, with a third early in development. Aonuma says that Wind Waker's Wii U conversion is a "test pattern" for developing an all-new Zelda for the platform. "The gaming community is -- I don't want to sound rude, or anything -- very fickle," Aonuma continues, describing the often conflicting demands regarding the look and control of the franchise. "I totally understand where they're coming from. As a developer, I need to listen to these things and I need to, maybe, make it possible to do either one, do whatever your preference is. I certainly have my preference, but I shouldn't limit everyone to my preferences. I need to provide an experience that is flexible, allows for maybe both of those options." "Everyone's needs are different, so it's really important to provide the possibility for them to do whatever it is they need to do." During E3, Aonuma expressed a similar sentiment, saying that he "want[ed] to give the player more freedom... I want them to be able to explore more." In the same interview, however, Aonuma spoke very candidly about Nintendo needing to step up and take risks: "If we don't change we might die. We need to evolve... I think the need is there for us to make decisions more quickly [and] see what the payoff is." Aonuma -- like many high-profile developers -- is pulled in a number of different directions, facing obligations to a deeply committed fanbase as well as looking to stay relevant in a changing industry. "We can't change too much, because in changing one thing you can break something else, which is not something we want to do," Aonuma tells Wired. "But it's a shared team working on both of [these] projects, Wind Waker HD and the new Zelda for Wii U. Every day, they're learning something new."
Zelda boss: Players want more, and it's getting harder to deliver
July 3, 2013

Tags:
2013
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top

Unity Protection: Comprehensive Strategies for Securing Your Game
April 29, 2025

Game Anti-Repackaging: The Ultimate Protection for Developers and Publishers
April 29, 2025

Game SSL Pinning: A Vital Shield for Unreal Engine Cheat Protection
April 29, 2025

Roblox, Discord sued for 'facilitating the sexual exploitation' of a minor
April 29, 2025

Journey developer thatgamecompany to co-host game jam with $10,000 prize pool
April 28, 2025
Tags
Featured BlogsTop StoriesLayoffsBlogsCultureFeaturesGenerative AIGDC 2024Horror GamesUnityUbisoftValveStaff BlogOmdia | Game Industry AnalysisGame Developer EssentialsState of the Game Industry ReportGame Developer's 2024 Wrap-Up: Top Games Devs and TrendsGame Developer CollectiveDesignerAudioSpotlight SeriesDeep Divesunity encryption[Company] UnityArtist[Company] Xbox[Company] PlayStationCooking GamesAnti-modifierGame SecurityRootRoot detectionAssetbundle encryptionGodotCareer adviceQ&A'sGameGuardianModifierAnti-RootSignature verificationUnity Hardeningab package encryptioniOS resource encryptionCECheat EngineAnti-CrackingGame Anti-HackingAnti-Hacking
Recent

Unity Protection: Comprehensive Strategies for Securing Your Game
April 29, 2025

Game Anti-Repackaging: The Ultimate Protection for Developers and Publishers
April 29, 2025

Game SSL Pinning: A Vital Shield for Unreal Engine Cheat Protection
April 29, 2025

Roblox, Discord sued for 'facilitating the sexual exploitation' of a minor
April 29, 2025

Journey developer thatgamecompany to co-host game jam with $10,000 prize pool
April 28, 2025

Unreal Engine Protection: Ensuring Game Security and Preventing Cheating
April 27, 2025

JavaScript Protection in Gaming: Protecting Your Code from Reverse Engineering
April 27, 2025

Rooting Detection in Mobile Games: How Developers Protect Against Rooted Devices
April 27, 2025

How Anti-Tamper Technology Secures Your Game Against Hacks and Cheating
April 27, 2025

Exploring Memory Protection in Gaming: Key Techniques and Solutions
April 27, 2025
Popular

Report: Meta has laid off over 100 Reality Labs employees
April 25, 2025

IO Interactive co-founder launches new 'consensus'-driven studio
April 25, 2025

Tenderfoot Tactics developer pulls title from Xbox to support pro-Palestine boycott
April 25, 2025

Virtual Machine Detection in Gaming: Challenges and Solutions
April 24, 2025

Understanding Anti Debug: Essential Techniques for Game Security
April 24, 2025

Top 10 Game Anti-Hacking Strategies: How Developers Secure Fair Play
April 24, 2025

Game Code Obfuscation: Essential Techniques and Tools for Developers
April 24, 2025

Anti Decompile: The Ultimate Game Protection Strategy
April 24, 2025

App Shield: The Ultimate Solution for Mobile Game Protection
April 24, 2025

Top-Rated App Protect Solutions for Mobile Game Developers: Ensure Security and Fair Play
April 24, 2025
Random

App Shield: The Ultimate Solution for Mobile Game Protection
April 24, 2025

IO Interactive co-founder launches new 'consensus'-driven studio
April 25, 2025

Mastering Anti-Tampering for Mobile and PC Games: Techniques That Work
April 22, 2025

Journey developer thatgamecompany to co-host game jam with $10,000 prize pool
April 28, 2025

The Big Con developer Mighty Yell confirms layoffs
April 24, 2025

Hoby Darling named president of League of Legends developer Riot Games
April 22, 2025

Virtual Machine Detection in Gaming: Challenges and Solutions
April 24, 2025

GamesBeat spins off from VentureBeat to become 'niche independent publication'
April 22, 2025

Anti Decompile: The Ultimate Game Protection Strategy
April 24, 2025

Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025
Most Views

Hoby Darling named president of League of Legends developer Riot Games
April 22, 2025

Blue Ocean Games launches $30 million investment fund to support 100 indies
April 22, 2025

GamesBeat spins off from VentureBeat to become 'niche independent publication'
April 22, 2025

Devolver cuts 40 percent of workforce at Reigns developer Nerial
April 22, 2025

Nintendo Switch 2 dodges tariff price increase, but accessories will experience 'price adjustments'
April 18, 2025

Mario Kart World features missions for the first time in 20 years
April 18, 2025

Removal of Unity 6 from China 'not tied' to tariffs, says Unity
April 18, 2025

Cocos Encryption: Advanced Game Protection Strategies for Cocos Engine Developers
April 17, 2025

UE Encryption: Safeguarding Unity Engine Games from Reverse Engineering
April 17, 2025

Multi-Platform Encryption: Securing Game Data Across Devices
April 17, 2025