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News
Make Peace, Not War | The AI of Total War (Part 4)
In part 4 of my series on Total War, I look at the innovations in campaign and diplomacy AI in 2015's Total War: Attila.
Feb. 26, 2018
Fast 2D shadows in Unity using 1D shadow mapping
In this article I explain how I adapted a traditional technique from 3D rendering to achieve fast 2D shadows for a large number of light sources in the Unity game engine.
Feb. 26, 2018
Russia hacked Winter Olympics & framed N.Korea in false-flag attack: US
The US officials are claiming that the opening ceremony of 2018 Winter Olympics was hacked by Russian hackers to frame North Korea.
Feb. 25, 2018
Alt.Ctrl.GDC Showcase: Bot Party
Bot Party lets players make beautiful music together through touch and machines, having them make physical connections while holding cute robots to produce songs.
Feb. 23, 2018
Road to the IGF: Subset Games' Into the Breach
Into the Breach is a game of tactical mech combat, one where the enemies telegraph their moves, turning each match into a kind of puzzle that needs to be studied and completed.
Feb. 23, 2018
Vision Esports secures $38M to ramp up investment efforts
Vision Esports has raised $38 million through a funding round led by Evolution Media, an investment company backed by major athletes and sports stars.
Feb. 23, 2018
The Legend of Zelda: Breath of the Wild big winner at DICE Awards
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo’s The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards.
Feb. 23, 2018
Get a job: Game Closure is looking for a System Software Engineer
Game Closure is on the hunt for System Software Engineers to help it build the social games that guide the development of its mobile game engine.
Feb. 23, 2018
GDC 2018 Level Design Workshop: An expert roundtable Q&A
To prepare for the big GDC 2018 Level Design Workshop on Tuesday, March 20th, a handful of the speakers wanted to warm up by chatting (via email) about some of the finer points of level design.
Feb. 23, 2018
Learn to better understand your players' social values at GDC 2018
Come to GDC 2018 to see Riot Games' Tash Elliott and Jeffrey Burrell share how the League of Legends dev has researched and acted upon the social values their players have across the world.
Feb. 23, 2018
VR Game Design in Recreational Dreaming: A Post-Mortem in Three Lessons
An exploration of VR design tips, tricks, & principles by the designer of Recreational Dreaming, a "sleepwalking simulator" for the HTC Vive.
Feb. 23, 2018
The Design Job Matrix
Looking for a way to tell where you are in your career progression? Try talking to your manager about their job matrix, a simple tool for defining roles and responsibilities.
Feb. 23, 2018
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