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News
How Anamorphine strives to depict mental health differently
In a Noclip Sessions interview, producer at Artifact 5 Samantha Cook discusses the challenges of depicting mental health in a surreal way for their upcoming title Anamorphine.
Jan. 29, 2018
GDC State of the Industry: Under 25% of devs will have a publisher on their next game
Today we highlight another notable finding from this year's survey of nearly 4,000 game industry professionals: the fact that over 75% said they weren't working with a publisher on their next game.
Jan. 29, 2018
PSA: 2 days left to register early for GDC 2018 at a discounted rate!
With just over 48 hours to go before early registration for
Game Developers Conference 2018
ends Wednesday, January 31st at 11:59 PM Pacific, now's the time register at a discounted rate!
Jan. 29, 2018
At GDC 2018, see how Valve uses deep learning to fight cheating in CS:GO!
Fittingly titled "Robocalypse Now: Using Deep Learning to Combat Cheating in 'Counter-Strike: Global Offensive'", Valve's GDC 2018 talk will show you how and why deep learning AI helps stop cheating.
Jan. 29, 2018
Mixer getting in-stream tipping and game purchases
Mixer, the streaming platform and Twitch competitor owned by Microsoft, is getting a couple of rather familiar features in the coming months.
Jan. 29, 2018
Video Game Deep Cuts: Gorogoa's Lair of Coziness
This week's Video Game Deep Cuts includes a deep dive into Gorogoa, what went wrong in the making of Lair, and the concept of 'coziness' in games.
Jan. 29, 2018
Road to Raybeem - VR Music Visualizer
A story about developing and releasing my first VR software independently.
Jan. 29, 2018
Better text reveals (Unity code inside)
Tutorial texts, dialogs, user interfaces...Revealing text (often known as typewriter effect) is present in most games yet is often overlooked. In this post, I share some tips on how to make it better!
Jan. 29, 2018
The Importance Pre-Release Community Building And Early Organic Marketing​ For Indies
Communities, the life blood your game. They're a measure of whether what you've created is actually any good. Right? So why do so many developers wait until after launch before starting to grow theirs?
Jan. 29, 2018
Video: How to solve design problems through examining real sports
In this 2013 GDC session, game designer Bennett Foddy discusses five different ways that real world sports have solved risk/reward problems in game design.
Jan. 26, 2018
Epic is closing down Paragon and offering refunds to players
Epic Games has announced that it is closing down its MOBA title Paragon, declaring the game unsustainable.
Jan. 26, 2018
Blizzard is monitoring YouTube videos to curb toxic Overwatch behavior
Overwatch director Jeff Kaplan says that the team is making strides on better policing toxic and harmful in-game behavior, partially by being proactive outside the game itself.
Jan. 26, 2018
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