Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Crytek partners with new startup to launch cryptocurrency for games
Developer-publisher Crytek has partnered with startup Crycash to launch a new cryptocurrency for video games.
Dec. 7, 2017
Accounting co-developer Squanchtendo rebrands to avoid Nintendo confusion
Squanchtendo, the virtual reality studio formed by Rick and Morty co-creator Justin Roiland and former Epic Games exec producer Tanya Watson, has rebranded.
Dec. 7, 2017
Opinion: This is the game industry's last chance for lootbox self-regulation
Gamasutra contributor Katherine Cross interrogates the notion of regulating gambling-esque "lootbox" mechanics and calls on the game industry to get its house in order -- before higher powers step in.
Dec. 7, 2017
Pain, Difficulty, and Getting Over It
"Getting Over It" is the kind of game I would never make, it's super painful and not my thing at all, and I love it.
Dec. 7, 2017
Animal Crossing Pocket Camp - Can an Old Dog Learn New Tricks?
Nintendo's Animal Crossing introduced appointment mechanics and short session gameplay to the mainstream over a decade ago. Can the grandfather of simulation games teach us about game design?
Dec. 7, 2017
Making a Game Boy game in 2017: A "Sheep It Up!" Post-Mortem (part 1/2)
What does it take to release a new game cartridge for the Game Boy in 2017? Here�s my experience, with a lot of details on the tools I used and the challenges I faced!
Dec. 7, 2017
How RPG Design has Influenced Action Games
One of the bigger design trends of this decade has been integrating RPG design and systems into action games, and we're going to talk about how that has helped and harmed the genre.
Dec. 7, 2017
Postmortem: Mimimi's Shadow Tactics: Blades of the Shogun
The team at Mimimi Productions share the lessons they learned while making Shadow Tactics: Blades of the Shogun, the real-time tactical stealth game they first released a year ago today.
Dec. 6, 2017
Video: Skullgirls animator Mariel Cartwright presents a live animation demo
Lead Animator at Lab Zero Mariel Cartwright presents a live 2D animation demo at GDC 2015 demonstrating how the fighting game Skullgirls was animated.
Dec. 6, 2017
Valve licenses Portal to Headup for new Bridge Constructor game
Headup Games announces Bridge Constructor Portal, the standalone title which embraces the Portal IP into the popular physics puzzle game.
Dec. 6, 2017
Some RPG insight from the ex-Witcher devs behind Seven: The Days Long Gone
The role playing game veterans who helped make Seven: The Days Long Gone shared some useful advice for their fellow developers.
Dec. 6, 2017
Chat with the developers of Seven: The Days Long Gone at 3PM EST
We're going live with some ex-Witcher developers who've turned out an interesting new stealth game called Seven: The Days Long Gone at 3PM EST.
Dec. 6, 2017
Prev
1
...
1385
1386
1387
1388
1389
1390
1391
1392
1393
...
2480
Next