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News
Come to GDC 2017 and learn how to write better, richer game characters
At GDC 2017 Treachery in Beatdown City dev Shawn Allen will talk about how he approached creating dozens of characters of various ethnicities in a fictional NY, and how he too has stumbled.
Jan. 3, 2017
Get a job: Hangar 13 is hiring a Design Director
Hangar 13 is looking for a Design Director to work closely with the studio leadership to define project vision and goals, with a focus on gameplay mechanics for a triple-A console project in Novato, CA.
Jan. 3, 2017
Why the best selling handheld in Nintendo history almost didn't happen
It went on to sell over 150 million units worldwide, but it took Nintendo a while to fall in love with the DS.
Jan. 3, 2017
Here are the top grossing Steam games of 2016
Steam has given us a look at the spending habits of its user base by reeling off the top 100 best selling titles of 2016, as measured by gross revenue.
Jan. 3, 2017
Oculus purchases eye-tracking tech specialist, The Eye Tribe
Virtual reality giant Oculus has purchased Danish eye-tracking specialist The Eye Tribe, which wants to rethink how we interact with digital worlds and consumer tech using our eyes.
Jan. 3, 2017
Nintendo switches off Devil's Third servers for good
Nintendo has shut down the online services for Valhalla Games' shooter Devil's Third, killing the multiplayer portion of the game.
Jan. 3, 2017
SAG-AFTRA: Better working conditions for voice actors is good for devs, too
"I know who wins the battle between game developers and voice actors," SAG-AFTRA's Keythe Farley told Waypoint. "It's the game corporations."
Jan. 3, 2017
From 'Coastal Town' to Sapienza: Designing a Hitman level
"We used this feeling that we built a volume filled with connections, and these connections mean that you will never get lost," Hitman creative director Christian Elverdam tells PC Gamer.
Jan. 3, 2017
Sometimes You Just Gotta Ship
After working on my unfinished 8bit JRPG for three years I was stuck, unable to move forward. I finally just shipped something: a mini-game which tested ideas, got feedback, and freed my brain to be creative again.
Jan. 3, 2017
Will you pay $2 to kiss a game character? 'Episode: Choose your Story' - The Good. The Bad. The Ugly.
Should game developers take moral responsibility for endorsing hedonic monetisation and pushing suggestive adult content to an impressionable player base?
Jan. 3, 2017
Unpacking The Silver Case: A Q&A with Grasshopper Manufacture
Grasshopper Manufacture's first game, The Silver Case, just got an HD Remaster. We spoke with some of the developers of the game, discussing character design, story, and the port itself.
Jan. 2, 2017
Shifting between 2.5D to 3D in Shattered: Tale of the Forgotten King
The developers at Redlock Studio explain why they decided to switch their sidescrolling 2.5D action game into full 3D when facing the game's powerful bosses.
Jan. 2, 2017
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