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News
Get a job: Sony is hiring a UI/UX Designer
Sony Bend, the studio best known for working on Days Gone and Uncharted: Golden Abyss, seeks a talented user experience designer to work on games alongside the team at its Bend, Oregon HQ.
Nov. 23, 2016
Catch CCP sharing findings from EVE Online's citizen science at GDC 2017
At GDC 2017 next year, CCP Games will share the one-year findings of 'Project Discovery', the EVE Online-integrated research effort that's become one of the largest citizen science projects of 2016.
Nov. 23, 2016
Xbox One game streaming heading to Oculus Rift
Microsoft has expanded its partnership with virtual reality outfit Oculus to bring Xbox One streaming to the Oculus Rift.
Nov. 23, 2016
GameStop sales down as blockbuster franchises fail to deliver at retail
Earlier this month GameStop warned that its third quarter results would be "weaker than expected" due to a number of underperforming October releases, and now that prediction has come to pass.
Nov. 23, 2016
Moon Hunters & Procedural Space
Do procedural generators have to stay behind the scenes in a game design, or can they break free and have meaning within a game? Let's look at Kitfox Game's Moon Hunters to find out!
Nov. 23, 2016
Playing with Friends in Destiny
Social connections are important to the experience of many online games. In Destiny´s PvP hub The Crucible, strong social connections also appear to be important for player performance.
Nov. 23, 2016
Swap Fire: My First Console Game
How we turned our 2012 7DFPS entry into a Nintendo Wii U couch multiplayer extravaganza for up to four combatants and one lucky commentator.
Nov. 23, 2016
How Games Can Undermine Emotional Stakes
In this article, game writer Sande Chen discusses how the nature of video game playing undermines the emotional stakes in linear storytelling.
Nov. 23, 2016
Studying gameplay progression on runners
This blog post reviews some design considerations I made while studying popular runners games. The gameplay progression is deconstructed into a flowchart to highlight the importance of different elements.
Nov. 23, 2016
The Price of Frustration
Games are getting more frustrating all the time...by design. Why is this and what are the costs to developers? Monetization expert Ramin Shokrizade sheds some light on the subject.
Nov. 23, 2016
The game industry could be doing more for charity, says Democracy 3 dev
Positech Games founder Cliff Harris says that both major publishers and successful indie game developers could easily be doing a lot more to benefit the less fortunate.
Nov. 22, 2016
Chris Taylor has left Wargaming to start an indie studio
The game development veteran known for his innovations in the RTS genre is leaving triple-A games behind as he sets his sights on indie development.
Nov. 22, 2016
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