Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Return to Skyrim with lead programmer Brett Douville today at 3PM EST
Gamasutra is jumping back into Skyrim this time with former Bethesda Studios lead programmer Brett Douville. Come join our stream today at 3PM EST and ask questions about the game!
Oct. 28, 2016
OnePlay: We're not responsible for Desura dev debts
After news of OnePlay’s purchase of Desura and other assets went public, the company claimed via Twitter that it had not assumed responsibility for the debt former owner Bad Juju owes developers.
Oct. 28, 2016
Kongregate expanding its PC presence by publishing games to Steam
Developers now have the ability to track metrics and share player save data across web, mobile, and Steam releases with Kongregate's updated SDK.
Oct. 28, 2016
Amazon opens Texas office to support its Lumberyard game engine
Amazon is expanding the team working on its free Lumberyard game engine and setting up a new team to work on the system in its Austin, Texas office.
Oct. 28, 2016
Postmortem: Fatshark's Warhammer: End Times - Vermintide
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Oct. 28, 2016
A look at the indie game development scene in Saudi Arabia
"Local devs have found each other and organized gatherings, and have also connected with other dev communities in the MENA (Middle East/North Africa) region."
Oct. 28, 2016
At GDC, see how Agents of Mayhem was crafted using physically-based rendering
At GDC 2017 James Taylor of Deep Silver Volition will showcase just how you can use physically-based rendering to make a strikingly stylized (and not at all photo-realistic) game like Agents of Mayhem.
Oct. 28, 2016
Follow Gamasutra's VRDC coverage right here!
The inaugural standalone Virtual Reality Developers Conference is happening next week! Follow Gamasutra's on-site coverage on our special event page.
Oct. 28, 2016
Get a job: Telltale Games is hiring an Environment Artist 2
Telltale Games is seeking an Environmental Artist with a strong eye for composition, scene lighting, texture, and color theory to create art assets in San Rafael, CA.
Oct. 28, 2016
Top 25 games companies made $34.5B in the first half of 2016
Chinese internet giant Tencent, which will soon complete its $8.6 billion acquisition of Supercell, led the charge with half year revenues of $5.3 billion.
Oct. 28, 2016
Clarifying The Producer's Role
In this article, I use my experience to answer three questions about the role of producers in the game industry : What are the misconceptions about producers’ role? What is the actual role of producers? How can they better focus on what matters?
Oct. 28, 2016
The Importance of Developing a Professional Testing Department – Thinking of Quality Assurance as an Investment Instead of a Sunk Cost
QA in the games industry has always been a second thought, but the quality of our games is too precious for it to continue to be downplayed. In this post, we discuss the merits of maintaining a core team and of developing your group to fit your needs.
Oct. 28, 2016
Prev
1
...
1490
1491
1492
1493
1494
1495
1496
1497
1498
...
2240
Next