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News
Examining Gating in Game Design
Today's post looks at the use of gating and how it provides structure to your game's design.
June 28, 2016
Offerwall Performance Case Study
Mobile offerwalls: crappy spam or legitimate monetization tool? Kongregate takes a look at the impact of an offerwall on players, buyers, and revenue.
June 28, 2016
G2A, Piracy, and the Four Currencies
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are.
June 28, 2016
How Keiji Inafune and Armature Studios hit upon the vision for Recore
"I’m interested in how mankind can survive in a dire post-apocalyptic setting," says Inafune, "It comes down to who you’re partnered with. Humans can’t survive on their own."
June 27, 2016
Developer claims Valve removed its game from Steam at Activision's behest
A developer on Steam whose game is no longer available on the storefront says Activision requested Valve remove its game due to a DMCA complaint.
June 27, 2016
Get tips on supercharging your mobile game's database at GDC Europe
Hey devs, come out to GDC Europe and catch Cygames' Shuichi Kurabayashi talking about how to create a database engine for your mobile game that's 20x faster and optimized for millions of players.
June 27, 2016
Video: The past, present and future of League of Legends eSports
Riot VP Dustin Beck hopped onstage at GDC 2016 to break down the details of League of Legends' eSports ecosystem, pointing out how -- and why -- Riot has supported its remarkable growth.
June 27, 2016
Get a job: The Odd Gentlemen needs a Cinematic Animator
Are you a cinematic animator and renowned gentleperson? The developers of the new King's Quest are looking for new talent for their animation team.
June 27, 2016
Grim Dawn shifts 500,000 copies on PC
Crate Entertainment's Diablo-inspired action-RPG, Grim Dawn, has passed the half-million sales mark on PC.
June 27, 2016
Acer hands Starbreeze $9 million to fuel StarVR development
"Acer's investment directly into Starbreeze will greatly benefit our long term VR-strategy and further solidify the collaboration between our companies and additionally enrich our eco-system."
June 27, 2016
What Failbetter's co-founder learned from seven years of indie dev
"I have to say that if I had everything to do over, I'd hire slower or spend more time looking for funding or put the effort into trying to get profitable with our own stuff."
June 27, 2016
New Twitch 'Cheers' offer potential source of revenue for streaming devs
Twitch is beta-testing a new feature, "Cheering", that lets viewers post chat messages with animated emotes (or "Bits") they pay for with real money -- and streamers will get a cut.
June 27, 2016
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